Page 1 of 1
Sand Generation
Posted: 21 Jun 2017, 05:38
by KINGTUT10101
I think it would be cool to have beach sand spawn along coastlines in world generation if that's possible.
Re: Sand Generation
Posted: 21 Jun 2017, 14:32
by KINGTUT10101
If your going to reject an idea you can't just say nope. You at least have to give a reason. Unless you are responding to the last part of my statement of course.
Re: Sand Generation
Posted: 21 Jun 2017, 14:48
by Josh
No, because not every part of the seaside in real life is a beach
Re: Sand Generation
Posted: 21 Jun 2017, 15:04
by KINGTUT10101
Who says it has to be every seaside?
Re: Sand Generation
Posted: 21 Jun 2017, 15:05
by KINGTUT10101
former member wrote: ↑21 Jun 2017, 14:46
It looks like I can, doesn't it? I don't like it.
Saying stuff like "Nope" is about as good as a waders suggestion.
(Sorry waders)
Re: Sand Generation
Posted: 21 Jun 2017, 16:23
by KINGTUT10101
Are you talking about when it replaced the ground plug-ins?
Re: Sand Generation
Posted: 21 Jun 2017, 16:32
by Barky
It would be kinda cool but at the same time most coastlines dont have beaches
Re: Sand Generation
Posted: 21 Jun 2017, 16:54
by KINGTUT10101
If it was added, it should probably only happen at the edges of large bodies of water like oceans and large lakes. It would look really ugly if it spawned around a 2x2 puddle of water, but I think it might spruce up some of the bigger bodies of water.
Re: Sand Generation
Posted: 21 Jun 2017, 16:55
by Barky
That would probaly cause some terrain glitches ect, honestly I think its best just to let you place beaches wherever you want manually
Not a bad idea though

Re: Sand Generation
Posted: 21 Jun 2017, 20:04
by KINGTUT10101
Didn't that happen because a bug made the sand replace the ground plug-ins in world generation?