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Overcapacity
Posted: 27 Jun 2017, 07:20
by KINGTUT10101
This idea isn't the most realistic one you'll see and I know that people will probably hate this idea, but what if when you run a power plant over it's maximum capacity for too long it turns into rubble. It might make situations like that more challenging.
Re: Overcapacity
Posted: 27 Jun 2017, 16:23
by Barky
That would be cool, maybe just for coal/nuclear plant, like if you run it above 90% for too long it will explode (coal plant just gets destroyed but nuclear plant causes explosion)
Re: Overcapacity
Posted: 28 Jun 2017, 09:25
by BetterBear
In real life there will.just be brownouts.
Re: Overcapacity
Posted: 28 Jun 2017, 15:48
by Lobby
Both has been on our todo list for a long time:
1. Adding control to power production
2. Adding lifetime for power plants and water pumps
Re: Overcapacity
Posted: 28 Jun 2017, 16:23
by Barky
Lifetime? Meh, maybe your plants may break down and you have to pay to fix them?
Re: Overcapacity
Posted: 29 Jun 2017, 07:44
by Mg3094066
Lobby wrote: ↑28 Jun 2017, 15:48
Both has been on our todo list for a long time:
1. Adding control to power production
2. Adding lifetime for power plants and water pumps
I like the idea will be another reason to have nuclear plants away from everything
Re: Overcapacity
Posted: 29 Jun 2017, 12:46
by Bearbear76
Lobby wrote: ↑28 Jun 2017, 15:48
Both has been on our todo list for a long time:
1. Adding control to power production
2. Adding lifetime for power plants and water pumps
So do you mean I have to build a new one
After it breaks down in 20 years or so?

Re: Overcapacity
Posted: 29 Jun 2017, 12:51
by Lobby
Yes, that's the idea behind it. Or maybe the option to repair it, who knows...
Re: Overcapacity
Posted: 29 Jun 2017, 16:30
by Barky
Maybe a few days before it stops working you will get a message "There is a problem with _____, it will cost xT to fix" and if you dont it breaks
Re: Overcapacity
Posted: 29 Jun 2017, 17:07
by Mg3094066
Barky wrote: ↑29 Jun 2017, 16:30
Maybe a few days before it stops working you will get a message "There is a problem with _____, it will cost xT to fix" and if you dont it breaks
A couple of days is not enough time and BOOM !!!
Re: Overcapacity
Posted: 29 Jun 2017, 17:11
by Ranks
Please, dont add that...
Re: Overcapacity
Posted: 29 Jun 2017, 17:34
by Barky
Why? No point in saying no and not giving a reason
Re: Overcapacity
Posted: 29 Jun 2017, 17:34
by Barky
Mg3094066 wrote: ↑29 Jun 2017, 17:07
Barky wrote: ↑29 Jun 2017, 16:30
Maybe a few days before it stops working you will get a message "There is a problem with _____, it will cost xT to fix" and if you dont it breaks
A couple of days is not enough time and BOOM !!!
That was just figure of speech, obviously it would be longer in game
Re: Overcapacity
Posted: 29 Jun 2017, 18:55
by Barky
But why?
It's helpful to give a reason because he can adjust it/change it to what you would prefer
Re: Overcapacity
Posted: 29 Jun 2017, 19:16
by CommanderABab
Barky wrote: ↑29 Jun 2017, 17:34
Why? No point in saying no and not giving a reason
Let him give his opinion. After all his 1 in 4 post carries more weight than your 1 in 1000+ reply.
Re: Overcapacity
Posted: 29 Jun 2017, 20:54
by Barky
CommanderABab wrote: ↑29 Jun 2017, 19:16
Barky wrote: ↑29 Jun 2017, 17:34
Why? No point in saying no and not giving a reason
Let him give his opinion. After all his 1 in 4 post carries more weight than your 1 in 1000+ reply.
All I ment is I wanted to know why he didnt like it, maybe it's something that can be adjusted and would be a good idea, for all we know it might be an epic idea but he didnt say it

Re: Overcapacity
Posted: 01 Jul 2017, 03:32
by BetterBear
I agree with the breakdown for years thing, but add repair please. Or just add warnings 3 years before the power plant will be completely unusable, so we can build another one.
Re: Overcapacity
Posted: 06 Feb 2020, 23:57
by JustAnyone
Breakdowns is good idea