
For example:
lengthwise (like roads),
syngly and
sectorally
What do you think

The thing that I don't really understand these words. The zoning for 1x1 tile is available right now.
Ahh that word zoningJustAnyone wrote: ↑08 Aug 2017, 18:59The thing that I don't really understand these words. The zoning for 1x1 tile is available right now.
Sounds complicated but maybe it isn't so it's time to tryCommanderABab wrote: ↑08 Aug 2017, 20:06If you have any 1x1 plugin buildings that you want laid out that way, you can change their type to decoration temporarily and use Lobby's areal layout tool in them, make sure that set own buildings to untouchable is true, lay them out, and then change them back to what they were.
It would work best with one plugin at a time in a line.
Code: Select all
{
"id": "$yourbuildingid",
"type": "residential",
"author": "CommanderABab",
"width": 1,
"height": 1,
"draw ground":true,
"frames": [
{"bmp": "your1x1.png"}
],
"habitants": 500,
"level": 2
}
You would make the frames statement like above hereCommanderABab wrote: ↑08 Aug 2017, 20:33Say the above is a residential plugin of yours.Code: Select all
{ "id": "$yourbuildingid", "type": "residential", "author": "CommanderABab", "width": 1, "height": 1, "draw ground":true, "frames": [ {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"} ], "habitants": 500, "level": 2 }
Now change the type to decoration as above and add this statement to the endCommanderABab wrote: ↑08 Aug 2017, 20:34You would make the frames statement like above hereCommanderABab wrote: ↑08 Aug 2017, 20:33Say the above is a residential plugin of yours.Code: Select all
{ "id": "$yourbuildingid", "type": "decoration", "author": "CommanderABab", "width": 1, "height": 1, "draw ground":true, "frames": [ {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"} ], "habitants": 500, "level": 2, "frame alignment area":true }
Code: Select all
"frame alignment area":true
Yeah it's simple but, not for myCommanderABab wrote: ↑08 Aug 2017, 20:45It requires 16 frames, that might be why it crashed if you didn't have 16.
It still don't work and after crash frames in json was reduced by halfCommanderABab wrote: ↑08 Aug 2017, 20:45It requires 16 frames, that might be why it crashed if you didn't have 16.