Why can't TheoTown have unlimited texture space?
- BetterBear
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Why can't TheoTown have unlimited texture space?
Why? Can't we just increase the game size a bit?
- Bearbear76
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Re: Why can't TheoTown have unlimited texture space?
Because the device can't store it
- khadafi laidi
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Re: Why can't TheoTown have unlimited texture space?
You think TT is PC game???
(Sorry when this cruel)
(Sorry when this cruel)
- MXD77
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Re: Why can't TheoTown have unlimited texture space?
It's should be dependent be you
If you have lots of memory you can get lots of plugin
If you haven't a lot of memory you should watch out when oyu downloaded plugin
Simple


- BetterBear
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Re: Why can't TheoTown have unlimited texture space?
Nope, I mean, its gonna take like 1GB just to increase texture space by let's say, 500x500?
- BetterBear
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Re: Why can't TheoTown have unlimited texture space?
- MXD77
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Re: Why can't TheoTown have unlimited texture space?
I mean it could be in futureBetterBear wrote: ↑12 Aug 2017, 14:22Nope, plugins have limits, no matter how much memory your device have.
Re: Why can't TheoTown have unlimited texture space?
Well I doubt that would be true due to Theotown (for me personally) taking roughly 53MB and thats with about 25 maps.BetterBear wrote: ↑12 Aug 2017, 14:22Nope, I mean, its gonna take like 1GB just to increase texture space by let's say, 500x500?
That also includes Graphic Sheets and Coding...
So?
Lobby if possible please answer this question
cause its hurting my brain.
- NisekoKilla
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Re: Why can't TheoTown have unlimited texture space?
i was just thinking is it possible to remove all official buildings from theotown and add your own buildings (plugins) instead?
(then you will have lots of space xDDD)
(then you will have lots of space xDDD)
- Lobby
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Re: Why can't TheoTown have unlimited texture space?
The important thing here isn't APK file size but the memory we have available during runtime. And what's important here isn't your RAM (at least if you have >= 1GB RAM) but your VRAM. That's the memory available for textures, shaders etc. We have to store our texture there in order to be able to render all the stuff in real time as otherwise it would be way to slow. Unfortunately your VRAM is often much more limited than your RAM and you cannot even check easily how much VRAM you have/have left 
