Open Source ?
Posted: 21 Mar 2016, 09:43
Is This Game Open Source If It Isint It Would Be Nice If It Was So People Could Make Mods For This Game
A feature rich city builder game for Android, iOS and PC
https://www.forum.theotown.com/
Well I Have Seen Mobile Game That Has Like 1000 Mods From AI's To Vehicles And Trains And Airplanes And Libarys That Expands The Games Language And From Graphics To Music Tracks . And From Challenge Maps To Kinda Sort Of Full Scale Replicals Of Contrys And Even Himalays.Lobby wrote:Mods for a mobile game? Hard to believe that such a thing really exists... For now I cannot promise anything, but as open source means no profit it's unlikely that the whole game might become open source.
Well The Game I Am Talking About Is Openttd ...SpaceTimeAgency wrote:Well I Have Seen Mobile Game That Has Like 1000 Mods From AI's To Vehicles And Trains And Airplanes And Libarys That Expands The Games Language And From Graphics To Music Tracks . And From Challenge Maps To Kinda Sort Of Full Scale Replicals Of Contrys And Even Himalays.Lobby wrote:Mods for a mobile game? Hard to believe that such a thing really exists... For now I cannot promise anything, but as open source means no profit it's unlikely that the whole game might become open source.
Well That Was Mostly Cause The Game Is 100% Open Source
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But I Do Understand What You Are Saying It Would Be Bummer That Devs Woulnt Get Money From It So I Guess That We Are Gonna Stick Whit Good Old Trusty Way.
I was playing and realised a bug on one-way roads. Searched for the sources and found no one. I just remember of it to be opensource when I downloaded, and it was one of the reasons to do so. Maybe I confused myself with "free"...Lobby wrote:Mods for a mobile game? Hard to believe that such a thing really exists... For now I cannot promise anything, but as open source means no profit it's unlikely that the whole game might become open source.
I hope that devs won't make it because in-app purchases are THE WORST THING THAT CAN BE IMPLEMENTED IN GAME.In-app store. Have a store to sell specific buildings, or unlock visual features, or to disable ads, whatever. And allow people to put stuff on your store, than have a chunk on what sells. If the store is "pluggable", then this part is not opensource but the core game is.
Eh... I hate FIFA UT packages and prices, but liked to buy the Halloween expansion of Knights of Pen and Paper via in-app purchases. Just "don't abuse" is on my mind.Strzelec wrote:I hope that devs won't make it because in-app purchases are THE WORST THING THAT CAN BE IMPLEMENTED IN GAME.In-app store. Have a store to sell specific buildings, or unlock visual features, or to disable ads, whatever. And allow people to put stuff on your store, than have a chunk on what sells. If the store is "pluggable", then this part is not opensource but the core game is.
I got it, and feel the same pain. However, the "whole game" and "part of it" boundaries are what makes it a great or terrible idea. I like to buy the expansions of Monument Valley in-app, and Horizon Chase. But SimCity, FIFA, Dragon Hills and lot of others are terrible.Strzelec wrote:You say you liked to buy Halloween expansion... But you won't tell me you prefer that than earning this expansion by playing. I understand that you pay FOR THE WHOLE GAME ( although I download only the free ones), but in-app store makes you pay a lot for just SOME PART OF THE GAME or suffer giant discomfort and severe difficulties (that's why I avoid games with in app store and Theotown is the only city building game in Google Play without this).
I totally agree to LobbyLobby wrote:We don't know yet whether we include in-App-Purchases or Premium-Version, but OpenSource is not an option for now.