Airport Idea.

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hugoaviador
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Location: Málaga,España
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Airport Idea.

#1

Post by hugoaviador »

Hi,I'm here to post an idea.
If you guys make an airport,please DO NOT make it as other simulation games.They are horrible.You can always get a base on a real airport.I was thinking in like a common airports,but with upgrades,like -Municipal airfield-Regional airport-Intercontinental airport-
I Also got some strong airports that could be the base for every tipe.

For Municipal airport-LEAX/Velez-Málaga municipal airport.Here's a picture.
Image
For regional airport-I got 2 examples,so first photo will be LEGR and second will be LEVT

LEGR-
Image
LEVT-Image

And for intercontinental I have LEMG.iN Google earth it have 1 runway but is because map is not really updated ._.
Image

Also,If you guys do this,please respect the long of the runways (for example,if a cube on TheoTown is 50 meters long and a runway is 3.000 meters long,just divide 3000/50 and multiply it x 0.75=45 cubes.
If you could make a biggest map,like 2500 x 2500,This idea will be better!

Thanks,
-Hugo

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SpaceTimeAgency
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Joined: 20 Mar 2016, 12:31
Location: Tampere Finland
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Re: Airport Idea.

#2

Post by SpaceTimeAgency »

hugoaviador wrote:Hi,I'm here to post an idea.
If you guys make an airport,please DO NOT make it as other simulation games.They are horrible.You can always get a base on a real airport.I was thinking in like a common airports,but with upgrades,like -Municipal airfield-Regional airport-Intercontinental airport-
I Also got some strong airports that could be the base for every tipe.

For Municipal airport-LEAX/Velez-Málaga municipal airport.Here's a picture.
Image
For regional airport-I got 2 examples,so first photo will be LEGR and second will be LEVT

LEGR-
Image
LEVT-Image

And for intercontinental I have LEMG.iN Google earth it have 1 runway but is because map is not really updated ._.
Image

Also,If you guys do this,please respect the long of the runways (for example,if a cube on TheoTown is 50 meters long and a runway is 3.000 meters long,just divide 3000/50 and multiply it x 0.75=45 cubes.
If you could make a biggest map,like 2500 x 2500,This idea will be better!

Thanks,
-Hugo
You Are Talking About 1By1 Cube Right ? .If So The Cars Would Be Atleast Good 30Meters .
I Belive 1 Cube Is More Likly From 5 - 15 Meters Cause Trucks Looks Same Lenght When I Reality Depending On The Trailers length Could Be Easily 10 Meters ...
Idk What The Biggest Maps Size Is But 2500 By 2500 Wow Thats More Thans 5 Mil Blocks If My Maths Right I Bet Almost No Ones Smart Phone Coulnt Run It Smootly Or Paste That It Would Be Enjoy Able ... I Havent Even Ever Completly Filled Current Sized Big Map I Have Filled Like 20% Of It.

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SpaceTimeAgency
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Posts: 77
Joined: 20 Mar 2016, 12:31
Location: Tampere Finland
Plugins: Showcase Store

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Re: Airport Idea.

#3

Post by SpaceTimeAgency »

SpaceTimeAgency wrote:
hugoaviador wrote:Hi,I'm here to post an idea.
If you guys make an airport,please DO NOT make it as other simulation games.They are horrible.You can always get a base on a real airport.I was thinking in like a common airports,but with upgrades,like -Municipal airfield-Regional airport-Intercontinental airport-
I Also got some strong airports that could be the base for every tipe.



Also,If you guys do this,please respect the long of the runways (for example,if a cube on TheoTown is 50 meters long and a runway is 3.000 meters long,just divide 3000/50 and multiply it x 0.75=45 cubes.
If you could make a biggest map,like 2500 x 2500,This idea will be better!

Thanks,
-Hugo
You Are Talking About 1By1 Cube Right ? .If So The Cars Would Be Atleast Good 30Meters .
I Belive 1 Cube Is More Likly From 5 - 15 Meters Cause Trucks Looks Same Lenght When I Reality Depending On The Trailers length Could Be Easily 10 Meters ...
Idk What The Biggest Maps Size Is But 2500 By 2500 Wow Thats More Thans 5 Mil Blocks If My Maths Right I Bet Almost No Ones Smart Phone Coulnt Run It Smootly Or Paste That It Would Be Enjoy Able ... I Havent Even Ever Completly Filled Current Sized Big Map I Have Filled Like 20% Of It.

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hugoaviador
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Joined: 21 Mar 2016, 15:11
Location: Málaga,España
Plugins: Showcase Store

#4

Post by hugoaviador »

About the map size,it isn't a problem.I've played World of tanks in a 2012 1 GHz mobile,so I think it will not be a big problem[/quote]

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SpaceTimeAgency
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Joined: 20 Mar 2016, 12:31
Location: Tampere Finland
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#5

Post by SpaceTimeAgency »

hugoaviador wrote:About the map size,it isn't a problem.I've played World of tanks in a 2012 1 GHz mobile,so I think it will not be a big problem
[/quote]

Its Cause Some Games Are More Optimized Than Others .
And Some Games Use Different Engines

I Know My Phone Sucks And It Runs Big Maps Whit 12-20 Frames

But I Am Going To Go Find Out How Large Is A Bug Map Now

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SpaceTimeAgency
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#6

Post by SpaceTimeAgency »

Big Map Is 128 By 128 So You Are Wanting Map Thats 20Times Bigger

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