Traffic management
- CommanderABab
- AB
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Re: Traffic management
Do you mind translating the Polish text in the images into English?
- malsa
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Re: Traffic management
Seriously your making lot stupid idea and you still stubborn remember that former member said : There only 1 person
Last edited by malsa on 21 Aug 2017, 06:40, edited 1 time in total.
- KINGTUT10101
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- Brody Craft
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Re: Traffic management
PMs are underrated now, almost no one remembers them (i guess)
- Luigi
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Re: Traffic management
Jesus waders dont be mad at something that you proudly suggest, its difficult to add something like that plus to think lobby's busy theres a chance he will ignore this suggestion
The guy is giving his opinion
Btw i do not like the idea
Too hard to implement and roads are too small for this
The guy is giving his opinion

Btw i do not like the idea

Too hard to implement and roads are too small for this
- CommanderABab
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Re: Traffic management
Yes, it was a meme. @Luigi . @waders a ggogle search revealed where you got your images.
Reading the comments, it was about there being 24 collision points on the roundabout vs 32 at a rule is left turns go to the far right when turning intersection. The best 4 way is far left turns to far left, center goes straight, right lane turns to close right. I only counted 18 collision points doing this.
- CommanderABab
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- Brody Craft
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- BetterBear
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Re: Traffic management
No!
Will result in spammy arrows. (We will need 3 new textures becase we need 3 arrows for all possibilities of direction. So to have an intersection, you need 4 frames, so already 12 new textures per roads, and this did not even count T intersections. Plus repeat on all roads. Texture space buddy.) Then, problem for arrow texture. Most of the examples are complex roads, which are not in the game. And code! Just the look itself looks hard!
Btw, I think its already a default logic of game. Try it. The cars in left side will go on a left exit, and will not turn right unless its a regular 2 lane road. It might be not so noticeable as the game only had square roads.
Seriously, play Cities Skylines instead if youre making all these suggestions! Most of youre suggestions are in CIties Skylines, wanting to be in game.

Will result in spammy arrows. (We will need 3 new textures becase we need 3 arrows for all possibilities of direction. So to have an intersection, you need 4 frames, so already 12 new textures per roads, and this did not even count T intersections. Plus repeat on all roads. Texture space buddy.) Then, problem for arrow texture. Most of the examples are complex roads, which are not in the game. And code! Just the look itself looks hard!
Btw, I think its already a default logic of game. Try it. The cars in left side will go on a left exit, and will not turn right unless its a regular 2 lane road. It might be not so noticeable as the game only had square roads.
Seriously, play Cities Skylines instead if youre making all these suggestions! Most of youre suggestions are in CIties Skylines, wanting to be in game.
- malsa
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Re: Traffic management
Yea just play Cities Skylines instead that you are making lot of freaking stupid suggestions and it will be like those suggestions will be like theotown copy from Cities Skylines and remember what theo said that you really want to change the engine and texture : The pixel graphic is the style of TheoTown.BetterBear wrote: ↑20 Aug 2017, 19:17Seriously, play Cities Skylines instead if youre making all these suggestions! Most of youre suggestions are in Cities Skylines, wanting to be in game.
It is due to some technical limitations of the used 2D Java Engine for Android.
We have only ONE texture to store the graphics for the game.
And this texture can´t be huge, because some older Android devices won´t be able to run TheoTown.
This is the reason why we use such a low pixel resolution for our buildings.
Better graphics with higher resolution would mean much less buildings for the game, because of the texture limitation.
- waders
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Re: Traffic management
@Lobby może coś takiego dodać d kierowaniem ruchu http://www.theotown.com/forum/viewtopic.php?f=63&t=4183