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Road remover
Posted: 08 Jan 2018, 00:58
by CommanderABab

- These stay behind and extinguish fires. Removed automatically.
- rubble2.png (773 Bytes) Viewed 12231 times
Remove this one:
Replace with this one:
Road_remover_o.plugin
- Better extinguishing. For private use only! Not for redistribution.
- (18.46 KiB) Downloaded 506 times
Don't use near nuclear plants! :/
Requires beta 400 or greater!
A third revision is listed below.
Mine - This is my plugin, don't reuse any contents of it without my explicit permission.
Re: Road remover
Posted: 08 Jan 2018, 01:38
by Mg3094066
How that can extingish fires?
Re: Road remover
Posted: 08 Jan 2018, 01:58
by CommanderABab
Code: Select all
{"action:[{"type":"extinguish","x":0,"y":1}],"always":true,"ignore sucess":true}
etc. after a condition inside a fun.
Re: Road remover
Posted: 08 Jan 2018, 11:39
by Agerio
CommanderABab wrote: ↑08 Jan 2018, 00:58
rubble2.png
Remove this one:
Road_remover_o.plugin
Replace with this one:
Road_remover_o.plugin
amazzing!
Re: Road remover
Posted: 08 Jan 2018, 18:51
by CommanderABab
I added a warning not to use near nuclear plants!
Re: Road remover
Posted: 14 Jan 2018, 02:24
by CommanderABab
CommanderABab wrote: ↑11 Jan 2018, 09:26
I found one bug which I don't quite know how to fix. At the end of a bridge or tunnel, where it transitions back to road, the bot will die out if there is nothing to set on fire.
If you want you can now replace with this version:

- rubble1.png (773 Bytes) Viewed 11947 times
Pressing one of these will now build a removal bot in each of the four directions.
Re: Road remover
Posted: 10 Feb 2018, 15:30
by CommanderABab