Page 1 of 1

Tol. Huge hard. First one designed for trains.

Posted: 03 Jul 2016, 00:45
by CommanderABab
First one designed for trains from the start.

Hope to get it over 100,100 :)

Image
Image

Posted: 16 Jul 2016, 19:04
by craigibhoy
Very nice city well done, can i ask with that amount of people in your city do you notice any lag or frame rate drops?

Posted: 16 Jul 2016, 20:39
by CommanderABab
craigibhoy wrote:Very nice city well done, can i ask with that amount of people in your city do you notice any lag or frame rate drops?

Thanks.


I still have the city, but unfortunately it is one that now crashes Theotown upon loading. It might have gotten up to 80,000 before the crash occured. I either deleted a train station in use or interrupted a rail just as a train was crossing into the station or simulated some disaster such as a fire where the fire trucks could not reach due to no connecting roads.

I think 15 to 20 railstations are about the max that can be reliably used without trains stopping at stations permanently, or running only to turn around and then stop. Some trains will still keep going though. Too complicated a system or too big a city on the huge maps will cause frame rate drops and slowdowns due to the tablet Instituting cooldown procedures.

I am using the latest beta version. It seems a lot more stable. Unfortunately, more than one nuclear plant is now needed to power a big city. This in turn requires more water infrastructure with a wind turbine powering it, so that the nuclear plants can be safely taken offline and relocated or placed for the first time.

Re: Tol. Huge hard. First one designed for trains.

Posted: 06 Dec 2020, 22:59
by CommanderABab
I enjoyed that city!

Re: Tol. Huge hard. First one designed for trains.

Posted: 24 Mar 2021, 00:11
by Zman The Man
old topic :)