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Weekali3, huge, hard

Posted: 07 Dec 2016, 22:32
by CommanderABab
130,000 inhabitants. Started in beta 189. Hotels all naturally formed.

Feature shot:

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Tax rate 5% everywhere.


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Second feature shot:

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Posted: 08 Dec 2016, 20:40
by CommanderABab
former member wrote:WOW, it's so awesome! Congrats and good luck on making other cities! :D
Thanks!

It's getting to my favorite part: a fast draining battery and heavy congestion :)
http://telegra.ph/Weekali2-12-09

12 hotels!

Posted: 11 Dec 2016, 08:33
by CommanderABab
Now supporting 12 hotels...

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+... population 162,000.

180,000 and counting

Posted: 11 Dec 2016, 23:13
by CommanderABab
:)

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15 hotels.

Posted: 11 Dec 2016, 23:16
by ab_gehakt
wow. How do you do that? :)

Posted: 11 Dec 2016, 23:17
by Ahmad Nur Aizat
ab_gehakt wrote:wow. How do you do that? :)
Debug mode, simple

Posted: 12 Dec 2016, 20:25
by CommanderABab
ab_gehakt wrote:wow. How do you do that? :)
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Posted: 12 Dec 2016, 20:59
by CommanderABab
CommanderABab wrote:
ab_gehakt wrote:wow. How do you do that? :)
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Also:

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0% tax keepes the farm workers from leaving. :)

Posted: 13 Dec 2016, 10:09
by ab_gehakt
Thanks for the hints.

You built parks berby commercial areas? i thought it would have no effect on those buildings?

i am sure i will try to set the €-tax to zero, soon. Till now i tried it the other way around. Setting high taxes for € an lower taxes for €€ and €€€, to make sure the €€ and €€€ people have enough space to built beatiful skyscrapers.... :lol:

Posted: 21 Feb 2017, 01:38
by CommanderABab
Visited again today:

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Added some highway sections, doctors, and schools and answered demands.

Posted: 21 Feb 2017, 01:42
by jbowes04
CommanderABab wrote:Visited again today:

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Added some highway sections, doctors, and schools and answered demands.
Would it be possible for you to make this world available for download?

Posted: 21 Feb 2017, 13:47
by Bearbear76
Wow your city looks awesome

Posted: 22 Feb 2017, 02:44
by CommanderABab
Due to several requests:

http://telegra.ph/Weekali7-02-22

Posted: 24 Feb 2017, 11:42
by CommanderABab
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Used my heavy duty industrials and higher taxes to get it in the green. Gridlock, but still moving in many places.

Posted: 24 Feb 2017, 11:49
by CommanderABab
former member wrote:Wow you still play on Weekali? :P
Yes.

Toiiol's population doesn't move by itself. The taxes are high to stay even slightly in the green. Toiiol doesn't grow by itself anymore unless I remove a bunch of industrials, wait for a population drop and then replace. Then the population will incresse higher.

Posted: 24 Feb 2017, 22:32
by Ahmad Nur Aizat
Alien pyramid?

Posted: 24 Feb 2017, 23:14
by CommanderABab
Ahmad Nur Aizat wrote:Alien pyramid?
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Is the construction building where components for

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are made.

Posted: 24 Feb 2017, 23:48
by Ahmad Nur Aizat
Oooooh, thanks btw

Posted: 25 Feb 2017, 00:12
by Lobby
Maybe these buildings don't really make sense, but I think they're gorgeous :)

Posted: 25 Feb 2017, 02:42
by theotheoderich
I think the tower is great. Maybe you should turn it into a really evil alien-base.

I've already begun .... complete it if you like :D

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The perspective in my rework is not quite correct ... but that does not matter now.