While I was playing, I found that the visibility, (especially behind the buildings and even the angle of view) was not very good. Would it be possible to increase the transparency of the decors when building new terrain?
In addition, is it possible to increase the destruction zones? It's very long to clean the card in huge size.
Moreover, would it be possible to add more explanation on how the mechanics of the game, the characteristics of the buildings their size, how function the distribution of the electricity, the influence range of the buildings. The whole in figure obviously.
Hoping that other people will add their idea of improvement in this topic.
cordially
Leravards
update idea and suggestion
- CommanderABab
- AB
- Posts: 11255
- Joined: 07 Jun 2016, 21:12
- Plugins: Showcase Store
- Version: Beta
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Plugin Creator
Platform
Re: update idea and suggestion
The zoning and destruction grids are greatly increased in beta 192.Leravards wrote:While I was playing, I found that the visibility, (especially behind the buildings and even the angle of view) was not very good. Would it be possible to increase the transparency of the decors when building new terrain?
In addition, is it possible to increase the destruction zones? It's very long to clean the card in huge size.
Moreover, would it be possible to add more explanation on how the mechanics of the game, the characteristics of the buildings their size, how function the distribution of the electricity, the influence range of the buildings. The whole in figure obviously.
Hoping that other people will add their idea of improvement in this topic.
cordially
Leravards
- rare_metal
- Metropolitan
- Posts: 120
- Joined: 05 Sep 2016, 08:51
- Location: Russia
- Plugins: Showcase Store
-
Platform
- CommanderABab
- AB
- Posts: 11255
- Joined: 07 Jun 2016, 21:12
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Zoning grids
It's ok if you revert them to 10 square for zoning and 9 square for destruction. I used those grid sizes when I planned a section of my city. I laid out a large section of farmland. When it eventually populated, I removed the farmland zone, leaving one square lines of populated farmland in a grid. Then, I zoned for commercial in the 9 square removed sections. A beer garden and road surrounding it fits inside that in the center limiting the surrounding commercial buildings to 2 squares.Lobby wrote:Yes, we increased them, but it lead to some performance issues. I think we have to work on it again.


Then roads connect between each beer garden node. The two square limit keeps the commercial zone low.
