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Damaged Road
Posted: 31 Aug 2018, 14:24
by yusuf8a684
hi
look closely there are holes
i doesnt not support to use it on sand bc it look not good
xd lopl i wait too clock be respect
credit lobby and theotheoderich
Re: Damaged Road
Posted: 31 Aug 2018, 15:08
by EmilK.
I CAN HEAR HARDBASS MUSIC IN MY CITY

Re: Damaged Road
Posted: 31 Aug 2018, 15:09
by Althor
Perfect Indian Roads
Re: Damaged Road
Posted: 31 Aug 2018, 17:35
by Graham_Memeboi
Every single british two lane road outside London xD
Re: Damaged Road
Posted: 31 Aug 2018, 18:48
by WITHERSCHAEDEL
Noise more for my postapocaliptic citys
Re: Damaged Road
Posted: 01 Sep 2018, 02:34
by Mg3094066
Re: Damaged Road
Posted: 01 Sep 2018, 03:44
by Mg3094066
So if someone is interested in help me to allow that frames and put a low speed effect mention me pls, for publish it definitely in the forum
Re: Damaged Road
Posted: 01 Sep 2018, 10:30
by yusuf8a684
Mg3094066 wrote: ↑01 Sep 2018, 03:44
So if someone is interested in help me to allow that frames and put a low speed effect mention me pls, for publish it definitely in the forum
Maybe
@former member can help you
Re: Damaged Road
Posted: 01 Sep 2018, 21:59
by Mg3094066
But he should ask me directly... I don't know if he will do it

Re: Damaged Road
Posted: 01 Sep 2018, 22:06
by yusuf8a684
Mg3094066 wrote: ↑01 Sep 2018, 21:59
But he should ask me directly... I don't know if he will do it
@choggoba is good at road decos too

Re: Damaged Road
Posted: 02 Sep 2018, 10:06
by WITHERSCHAEDEL
WITHERSCHAEDEL wrote: ↑31 Aug 2018, 18:48
Noice more for my postapocaliptic citys
Re: Damaged Road
Posted: 02 Sep 2018, 15:34
by choggoba
Mg3094066 wrote: ↑01 Sep 2018, 02:34
Umm... I already did this but with road deco... Just o did some cracks but idk how program them for allow x flag frames (@.@)

1535761842880.png
I do not know how you made the code. But I wish I could help you.
Code: Select all
[
{"id":"$test_deco","type":"animation","frames":[{"bmp":"test.png","handle y":7}]},
{
"id":"$test_deco_choggoba",
"author":"choggoba",
"type":"road decoration",
"title":"test",
"text":":)",
"price":50,
"speed":0.6, /<----this
"animation":[
{"id":"$test_deco"}
],
"frame animation indices":[
[0],[0],[0],[0],
[0],[0],[0],[0],
[0],[0],[0],[0],
[0],[0],[0],[0]/<-----this
]
}
]
Re: Damaged Road
Posted: 02 Sep 2018, 16:29
by Tiar/A
I like the way you did the what line in the middle. I wish other people would figure that out. I think it looks better than the default lines. Hey, could you please do a four-lane road plugin that has the white lines that are the same style as the ones on this "damaged road"plugin? I really like the look of the lines.
Re: Damaged Road
Posted: 02 Sep 2018, 16:45
by yusuf8a684
TiarDVaughn wrote: ↑02 Sep 2018, 16:29
I like the way you did the what line in the middle. I wish other people would figure that out. I think it looks better than the default lines. Hey, could you please do a four-lane road plugin that has the white lines that are the same style as the ones on this "damaged road"plugin? I really like the look of the lines.
Thanks but i am done with plugins i will be inactive soon, maybe
Re: Damaged Road
Posted: 02 Sep 2018, 17:04
by Tiar/A
No not yet! Maybe you and I can convince Lobby and Theo to update all the white lines to make them look like yours. I just don't like the default lines, and yours look awesome!
Re: Damaged Road
Posted: 02 Sep 2018, 18:02
by Mg3094066
Programation fail:

- This will be if u wanna crack your buildings XD
Re: Damaged Road
Posted: 02 Sep 2018, 18:13
by Mg3094066
At least it worked...
But I'll try to put all frames individually XD
Re: Damaged Road
Posted: 21 Sep 2018, 08:46
by RedDunoVn
Tripaloski