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Dubland Island
Posted: 28 Oct 2018, 12:01
by ElephantEthan
Here I will post screenshots of my region Dubland. It's an island with 4 colossal maps. Cities in it are: Euife (capital), Runo, New Jutansko, Torrera. I'm starting in Euife on hard mode. I already built a national highway in it which will go around the whole island, however, since it's a national highway, no money is invested for it from the city's budget, unless I highly alter it (to build a huge interchange for example). I won't show the region for now because I need to terraform it and build highways, instead, I'll show you screenshots from Euife.
The village will start near the edge of the map in low right part, it has a small interchange connecting it to the national highway, which is very bad for heavy traffic and since it's using country roads, it will need a rebuilt asap. (inspired by Cities Skylines)
NOTE: Anything you see here may or may not have something to do with Dubland in the roleplay forum. I'm building a city here, not screenshoting an already built nation.
Re: Dubland Island
Posted: 28 Oct 2018, 14:04
by ElephantEthan
Re: Dubland Island
Posted: 28 Oct 2018, 17:00
by ElephantEthan
Population: 5 600 (
+3 800 )
I'm slowly making Lake Osho into a big park, since the city will be built around it. It costs a lot though, these wooden fences are literally the biggest investment so far.

- The town has grown up a bit!

- Wind turbines and the weather machine!

- Farms! Water pumps!

- When one roundabout isn't enough, build two!
Re: Dubland Island
Posted: 28 Oct 2018, 21:09
by ElephantEthan
I think someone is filming a movie in this park.
"Hit the gas! NOW!"
I'll call the police to arrest him, just in case it's not a movie

Re: Dubland Island
Posted: 28 Oct 2018, 22:21
by ElephantEthan
Population: 13 600 (
+8 000)
Harbor, industral TT zone, extended farmland, river power plant (low left), built a path around lake Osho, extended the town around the lake, new connection to the highway, lots of road tweaks, new tunnels, taxis and better traffic overall.
Re: Dubland Island
Posted: 29 Oct 2018, 17:58
by Wekabu city
And that was the End dubland island
Re: Dubland Island
Posted: 29 Oct 2018, 18:18
by ElephantEthan
Wekabu city wrote: ↑29 Oct 2018, 17:58
And that was the End dubland island
Naahh, we'll just build more fire depar-
*main fire department catches fire* Uhh... Houston, we have a problem
Re: Dubland Island
Posted: 29 Oct 2018, 21:52
by ElephantEthan
Population: 21 000 (
+7 400)
The game says it's a large metropolis, although I don't agree with that.

There's a new metro station and 2 access points for it, railway system is still underdeveloped, and the bus system doesn't even exist.
I'll be really happy if I can reach 100 000 pop.
Re: Dubland Island
Posted: 30 Oct 2018, 00:38
by wetguy
@ElephantEthan , What about your other Island dubland?
Re: Dubland Island
Posted: 30 Oct 2018, 13:27
by ElephantEthan
wetguy wrote: ↑30 Oct 2018, 00:38
@ElephantEthan , What about your other Island dubland?
Unfortunately, I lost all my TheoTown files, including the regions and plugins. I didn't have any backup, so I had to redownload all plugins and make a new region - this one. I'm also play in hard mode now, much more fun than sandbox.
Re: Dubland Island
Posted: 31 Oct 2018, 14:30
by ElephantEthan
- "Boss, this cemetery is full. We need a new one!"
- "Nah, we'll just dump the bodies in that lake over there. Nobody will notice!
- "But boss, isn't that a bit... disrespectful? It's Halloween, kids are everywhere"
- "What, you're afraid of little kids dressed as pumpkins?"
- "No, sir. I'll---Sir."
- "What?!"
- "Sir. That pumpkin..."
- "It's just kids, get to work!"
- "IT'S THE DEVIL!"
Don't deal with the devil!
Re: Dubland Island
Posted: 02 Nov 2018, 13:56
by ElephantEthan
Population: 30 000 (
+9 000)
Expanding onto a small island, all the rich people are gonna live there therefore it's called Richmond. It's just what my keyboard suggested.