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Posted: 26 Dec 2016, 13:44
by Ahmad Nur Aizat
O..... kay...
Posted: 29 Dec 2016, 14:36
by Lobby
Your device uses lower color depth (most likely because it crashed without while starting) so blur isn't rendered correctly. The only 'solution' is to disable blur
Did it look correctly at some time?
Posted: 29 Dec 2016, 18:32
by Lobby
Great, I think your device doesn't support texture size of 4096x4096, so the game assumed it has to use less colors in order to fit graphics in VRAM. As I noticed that there is no implication (from texture size support to VRAM) I changed this behavior. For devices that don't support 4096x4096 we internally use 4 2048x2048 textures.