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Posted: 26 Dec 2016, 13:44
by Ahmad Nur Aizat
O..... kay...

Posted: 29 Dec 2016, 14:36
by Lobby
Your device uses lower color depth (most likely because it crashed without while starting) so blur isn't rendered correctly. The only 'solution' is to disable blur :roll:

Did it look correctly at some time?

Posted: 29 Dec 2016, 18:32
by Lobby
Great, I think your device doesn't support texture size of 4096x4096, so the game assumed it has to use less colors in order to fit graphics in VRAM. As I noticed that there is no implication (from texture size support to VRAM) I changed this behavior. For devices that don't support 4096x4096 we internally use 4 2048x2048 textures.