Search found 2719 matches

by JustAnyone
09 Jun 2025, 16:46
Forum: Problems
Topic: How to use building:getAnimationColor()?
Replies: 1
Views: 1396

Re: How to use building:getAnimationColor()?

Try Tile.getBuildingAnimationColor and report back if the return value is the same
by JustAnyone
08 Jun 2025, 15:11
Forum: Problems and Errors (bugs)
Topic: Glitched building?
Replies: 2
Views: 1169

Re: Glitched building?

It's intentional
by JustAnyone
04 Jun 2025, 16:24
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.25 Add screen stretching setting Fix hide UI option did not hide problem icons Fix last country road bridge variant was not displayed correctly Fix zone pricing on slopes and multiple levels Fix helicopters did not move if the building itself got moved Fix influence preview performance...
by JustAnyone
30 May 2025, 19:28
Forum: Problems
Topic: The price of my building ingame is actually the body capacity.
Replies: 2
Views: 1669

Re: The price of my building ingame is actually the body capacity.

There's a minimal price that the game will set if the one provided in the plugin is deemed too low.
by JustAnyone
20 May 2025, 16:08
Forum: Game Discussion
Topic: What is the corresponding JSON code for this function?
Replies: 6
Views: 5973

Re: What is the corresponding JSON code for this function?

It's rather a problem of the shady stuff being hidden with actual visible content at a glance appearing to be legitimate.
by JustAnyone
17 May 2025, 18:39
Forum: Resources
Topic: World texture
Replies: 83
Views: 218959

Re: World texture

Premium textures are not included
by JustAnyone
05 May 2025, 12:18
Forum: Suggestions
Topic: In-game Restart button
Replies: 4
Views: 2544

Re: In-game Restart button

There should be a restart button available in the console
image.png
by JustAnyone
30 Apr 2025, 18:15
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.24
  • Add an experimental shader option that tilts the city plane
by JustAnyone
29 Apr 2025, 12:00
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.23 Add some default nature influence to parks Add TheoTown.isRTL Lua function Add right-to-left support to flow drawing functions Fix some pixel issues in the world texture Adjust tree influences to be more consistent Improve follow car tool button behavior Update translations
by JustAnyone
26 Apr 2025, 13:42
Forum: Tutorials and Documentation
Topic: Re: Custom zones (RCI only tutorial)
Replies: 31
Views: 32271

Re: Re: Custom zones (RCI only tutorial)

"auto build": false in building definition
by JustAnyone
25 Apr 2025, 11:13
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.22
  • Fix hidden UI elements could still consume touch input
  • Fix during follow car tool zooming was limited due to invisible panel
  • Fix lag spikes caused by periodic state saving
  • Update translations
by JustAnyone
23 Apr 2025, 12:20
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.21
  • Fix Tile.pauseBuildingAnimation caused crash which caused night frames of letter decoration to break
  • Fix inactive drafts were buildable (fixes the bug where Tree Planter could be used to plant plugin trees in non plugin regions)
by JustAnyone
21 Apr 2025, 16:03
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.20
  • Add a handler for freezes during loading stage when trying to allocate texture
  • Update translations
by JustAnyone
20 Apr 2025, 18:50
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.19
  • Add speed controls to follow car tool
  • Allow to follow non drivable cars in follow car tool; controls will be hidden then
  • Fix some issues with highlighting the current vehicle in follow car tool
  • Adjust station, car speeds and capacities in JSON
  • Work on TS
by JustAnyone
18 Apr 2025, 17:06
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.18 Add more car draft related Lua functions Add support for car spawning using multiple start and target points at once Add support for coloring cars Add Util.hex2color and Util.color2hex utility functions Add callback function script:clickAny which will be called after tap if the curr...
by JustAnyone
10 Apr 2025, 18:22
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.17 Add text drawing functions to Drawing library for convenience Add Add Drawing.drawCircle, Drawing.addColor functions Add Drawing.flowImage to easily draw images in flowing text using Lua Add Draft:getTail(), Draft:getSpeed() and Draft:getCapacity() for car drafts Fix city developmen...
by JustAnyone
26 Mar 2025, 22:48
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.16 Add online mode region or city download option for owners and admins Add align Lua event for road drafts Add Lua functions to control road animations Add support for rotation aware animations in roads Fix drawing lightning could crash the whole game Revert resolution adjustment on n...
by JustAnyone
27 Feb 2025, 00:42
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 493158

Re: TheoTown full update changelogs

Version 1.12.15
  • Fix a crash from buggy road plugins that define more bridge types than the non diagonal variant
  • Fix uber mode limited residential development due to influence evaluation for build consideration
  • Adjust default resolution selection on desktop
  • Update translations
by JustAnyone
27 Feb 2025, 00:19
Forum: Game Discussion
Topic: concern about trasnfering map
Replies: 1
Views: 1656

Re: concern about trasnfering map

Moon map is stored in the maps folder, not inside the regions folder.

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