Search found 2710 matches
- Yesterday, 12:00
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.23 Add some default nature influence to parks Add TheoTown.isRTL Lua function Add right-to-left support to flow drawing functions Fix some pixel issues in the world texture Adjust tree influences to be more consistent Improve follow car tool button behavior Update translations
- 26 Apr 2025, 13:42
- Forum: Tutorials and Documentation
- Topic: Re: Custom zones (RCI only tutorial)
- Replies: 31
- Views: 23216
Re: Re: Custom zones (RCI only tutorial)
"auto build": false in building definition
- 25 Apr 2025, 11:13
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.22
- Fix hidden UI elements could still consume touch input
- Fix during follow car tool zooming was limited due to invisible panel
- Fix lag spikes caused by periodic state saving
- Update translations
- 23 Apr 2025, 12:20
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.21
- Fix Tile.pauseBuildingAnimation caused crash which caused night frames of letter decoration to break
- Fix inactive drafts were buildable (fixes the bug where Tree Planter could be used to plant plugin trees in non plugin regions)
- 21 Apr 2025, 16:03
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.20
- Add a handler for freezes during loading stage when trying to allocate texture
- Update translations
- 20 Apr 2025, 18:50
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.19
- Add speed controls to follow car tool
- Allow to follow non drivable cars in follow car tool; controls will be hidden then
- Fix some issues with highlighting the current vehicle in follow car tool
- Adjust station, car speeds and capacities in JSON
- Work on TS
- 18 Apr 2025, 17:06
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.18 Add more car draft related Lua functions Add support for car spawning using multiple start and target points at once Add support for coloring cars Add Util.hex2color and Util.color2hex utility functions Add callback function script:clickAny which will be called after tap if the curr...
- 10 Apr 2025, 18:22
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.17 Add text drawing functions to Drawing library for convenience Add Add Drawing.drawCircle, Drawing.addColor functions Add Drawing.flowImage to easily draw images in flowing text using Lua Add Draft:getTail(), Draft:getSpeed() and Draft:getCapacity() for car drafts Fix city developmen...
- 26 Mar 2025, 22:48
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.16 Add online mode region or city download option for owners and admins Add align Lua event for road drafts Add Lua functions to control road animations Add support for rotation aware animations in roads Fix drawing lightning could crash the whole game Revert resolution adjustment on n...
- 27 Feb 2025, 00:42
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.15
- Fix a crash from buggy road plugins that define more bridge types than the non diagonal variant
- Fix uber mode limited residential development due to influence evaluation for build consideration
- Adjust default resolution selection on desktop
- Update translations
- 27 Feb 2025, 00:19
- Forum: Game Discussion
- Topic: concern about trasnfering map
- Replies: 1
- Views: 1376
Re: concern about trasnfering map
Moon map is stored in the maps folder, not inside the regions folder.
- 16 Feb 2025, 10:56
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.14 Add desktop command line argument -debuggl which enables OpenGL debugging Fix happiness modifier caused ie farm tiles to have 50 % happiness while they should not care about transportation Fix crash in load city stage when non scenario city with author set was displayed Fix resoluti...
- 16 Feb 2025, 10:52
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.13
- Fix empty actions table in GUI.createDialog did lead to empty dialog control bar as documented
- Revert indexing change because it's a breaking change
- Update game icon
- 03 Feb 2025, 14:01
- Forum: Problems and Errors (bugs)
- Topic: Addons and Viruses
- Replies: 2
- Views: 760
Re: Addons and Viruses
Plugins that are available through the in-game plugin store had to be manually checked and approved by plugin store moderators.
- 02 Feb 2025, 12:17
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.12 Fix plugin previews were not rebuilt after changes to the cached data Fix language on Android was unstable Make route calculations more reliable by changing path finding algorithm to be less greedy Don't index draft types scenario, data and script by default Allow to use winter in o...
- 22 Jan 2025, 14:45
- Forum: Problems and Errors (bugs)
- Topic: Bug no mapa
- Replies: 1
- Views: 752
Re: Bug no mapa
That could be an invisible building or a building that uses animations to draw itself being outside the render distance.
- 09 Jan 2025, 16:02
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.11 Fix rank upgrade earned diamonds did not stack up Fix bad readability of rank indicator on white background Fix on Android "open with" was triggered for every file type instead of just .ttplugin and .city Improve store image quality Change timed effects to not run when cit...
- 09 Jan 2025, 16:00
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.10
- Fix Arabic shape character lookup performance
- 09 Jan 2025, 15:59
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 386
- Views: 445163
Re: TheoTown full update changelogs
Version 1.12.09
- Fix restarting game changed default locale to manual set language
- Continue work towards supporting the Arabic language
- 20 Dec 2024, 19:31
- Forum: Problems and Errors (bugs)
- Topic: "bridge height" is not working
- Replies: 5
- Views: 1418
Re: "bridge height" is not working
That option was removed in 1.11.98 as it should always match the terrain height step. See this forum post for justification: viewtopic.php?p=159590#p159590