As you can see here, I set the price of the building to 980, but the ingame price is actually 90 450, which is the body disposal amount + 1/200th of it. I don't understand what's going on and I would really like help. I have already tried changing the price to above the body disposal amount, which seems to work properly. However if I set the body disposal above the price, it defaults to 201/200 of the body disposal amount. Please explain why this is and what I should do to fix it.
The price of my building ingame is actually the body capacity.
Moderators: Scenario Moderators, Plugin Moderators
The price of my building ingame is actually the body capacity.
As you can see here, I set the price of the building to 980, but the ingame price is actually 90 450, which is the body disposal amount + 1/200th of it. I don't understand what's going on and I would really like help. I have already tried changing the price to above the body disposal amount, which seems to work properly. However if I set the body disposal above the price, it defaults to 201/200 of the body disposal amount. Please explain why this is and what I should do to fix it.
- JustAnyone
- Developer
- Posts: 3585
- Joined: 23 Jul 2017, 12:45
- Location: Easter Island
- Plugins: Showcase Store
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Platform
Re: The price of my building ingame is actually the body capacity.
There's a minimal price that the game will set if the one provided in the plugin is deemed too low.
- faizanrauf612
- Settler
- Posts: 1
- Joined: 24 May 2025, 16:24
Re: The price of my building ingame is actually the body capacity.
Ah, that makes sense! So the cost is tied to how much physical space or weight the structure takes up, rather than a fixed resource value? That’s actually a clever way to balance things—forces players to think about design efficiency instead of just stockpiling materials. Curious, does that mean larger builds are capped unless you upgrade your overall capacity?