(Extended) Questions to Developers.

Here we talk about TheoTown in general.
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CommanderABab
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#21

Post by CommanderABab »

Too many questions.

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VDSC
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#22

Post by VDSC »

CommanderABab wrote:Too many questions.
I know, developer interview!

:twisted:

JK, I'm just curious

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#23

Post by VDSC »

former member wrote:Not Lobby but I can answer some of his questions
18. It is possible and likely will be added someday.
19. They announced subway, so probably yes.
23. He helped with TheoTown.
26. It will destroy his city :lol:
30. See 18 :lol:
31. It is.
Woops, I doubled the question :lol:

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theotheoderich
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#24

Post by theotheoderich »

1.How did you learn pixel art?

Practice, practice, practice :wink:
On my first Amiga 500 with DeluxePaint II - IV.
I startet with logos and tried to "copy" some ingame screenshots from some magazines.
Doing my own graphics was much more fun for me rather than playing commercial games.
I have always had a lively imagination in my head.


2.How did you find your partnership with Lobby?

I did not find him. He found me :wink:
Since 2003 I have worked several times on simple city simulations.
Here you can see some screenshots, but they were never really playable:
ImageImage
ImageImage
Image


This is how TheoTown starts in 2008 and Lobby wanted to help doing some graphics while i was coding the "game".
Image


3.About what is the average hours a day did you spend making pixel art?

This changes extremely strongly. Sometimes i can work four to five hours a day, and sometimes i can´t work on buildings for over a week.
I have a family and a real life job.
Normally I can only do some pixel work when the children and my wife are in bed in the evening. But i also have friends in other cities and sometimes i am doing some sports in the evening.


4.When all the IAPs are done, will you create FREE buildings again?

Yes, that is the plan :D


5. Which of the IAPs did you like most?

The service package, because of the style of the buildings.
Was really a lot of work.


6.Is it possible to rework at the Museum?

Yes, but not in the near future.
Originally I did not want to use the building for the game because I did not like it from the beginning.
But unfortunately we had no other building for a museum :roll:


7.What is your first building?

For TheoTown...i think this buildings in 2007:
Image
Image
Image
Image

In the beginning the scale was different from the actual game.


8.Do you think airplanes will be a good pixel art?

I hope so, but it is difficult on such a few pixels.

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VDSC
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#25

Post by VDSC »

former member wrote:Do you still have codes for these old games? If so, maybe you could share it.

Yeah it looks cool

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Bearbear76
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#26

Post by Bearbear76 »

former member wrote:Do you still have codes for these old games? If so, maybe you could share it.
yes :D

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VDSC
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#27

Post by VDSC »

Wait...

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Bearbear76
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#28

Post by Bearbear76 »

VDSC wrote:Wait...
what...

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Ahmad Nur Aizat
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#29

Post by Ahmad Nur Aizat »

Is there anyway to remake the prototype buildings in the early 2000's?

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theotheoderich
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#30

Post by theotheoderich »

The old gamecode will not run on a 64 bit computer.
Sorry, but i will not share the code, too much spaghetti code

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Bearbear76
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#31

Post by Bearbear76 »

theotheoderich wrote:The old gamecode will not run on a 64 bit computer.
Sorry, but i will not share the code, too much spaghetti code
will it run on Windows 2000 if it does I can play :shock:

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VDSC
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#32

Post by VDSC »

theotheoderich wrote:The old gamecode will not run on a 64 bit computer.
Sorry, but i will not share the code, too much spaghetti code
What spaghetti code? Code that is edible and has Spaggheti? :lol:

JK, what is it?

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Bearbear76
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#33

Post by Bearbear76 »

VDSC wrote:
theotheoderich wrote:The old gamecode will not run on a 64 bit computer.
Sorry, but i will not share the code, too much spaghetti code
What spaghetti code? Code that is edible and has Spaggheti? :lol:

JK, what is it?
I think it means old codes that don't work anymore

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Ahmad Nur Aizat
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#34

Post by Ahmad Nur Aizat »

Hmmm, spaghetti codes. Seems logic anyways

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KINGTUT10101
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#35

Post by KINGTUT10101 »

Ahmad Nur Aizat wrote:Nobody asks me...

PAAAARRTEEEEHHHH
\(._.)

Nooooooothiiiiiiing here|>
/\
Is that a dab?

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Ahmad Nur Aizat
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#36

Post by Ahmad Nur Aizat »

This next gen Einstein wrote:It is a dance where your head and right leg fall off
what's this! I was just gonna say that XD

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#37

Post by KINGTUT10101 »

former member_danevich wrote:
KINGTUT10101 wrote:
Ahmad Nur Aizat wrote:Nobody asks me...

PAAAARRTEEEEHHHH
\(._.)

Nooooooothiiiiiiing here|>
/\
Is that a dab?
Image
Squidward no!

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Ahmad Nur Aizat
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#38

Post by Ahmad Nur Aizat »

Those holes on his head tho... >~~<

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VDSC
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#39

Post by VDSC »

This is the final interview.

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#40

Post by VDSC »

VDSC wrote:Here are more questions!

Theotheoderich:
5. Which of the IAPs did you like most?
6.Is it possible to rework at the Museum?
7.What is your first building?
8.Do you think airplanes will be a good pixel art?

Lobby:
16. About how many years have you've been a developer?
17. What building did you like most?
18.Is it possible to have trains on ground?
19.Is it possible to have tunnels?
20. Since your location is blank, where is it?
21. Is it possible to share services at regions? (Share power to other cities, etc.)
22. Can you "trade" items to the other cities in a region? (I mean, just bought a trade depot, and the magic will automatically work, the cities will automatically "trade" at each other, thus making lots of money.)
23. Who is phoenix?
24. About how many hours a day did you play Theo town?
25. How hard is to make Theo town?
26. What will happen if a mayor is to lazy to invest an army base, then a UFO came in?
27. How will the Illness disaster work?
28.Is it possible to get a Main Police Station and Main Hospital pretty soon?
29. How about Airships and Hot air balloons?
30. Is it possible to get MAGLEV?
31. Is it me or is the last beta update is still 256?

This is part 2, maybe more coming to the future, so get ready! (Hahahaha)
Looby havent answered his part yet..

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