Creating a generic region via Console
- Lobby
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Re: Creating a generic region via Console
You'll have to try it out. When creating an individual city you can enter the name of the image (including the file type) as seed to generate a single city from it. That's useful for faster testing.
- rickykingz
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Re: Creating a generic region via Console
Need help pls
- wetguy
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Re: Creating a generic region via Console
I want to know how to make a region entirely of large cities/maps, and how to replace a city with another city I already made.
- CommanderABab
- AB
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Re: Creating a generic region via Console
And if I want to delete a region? How do I do it? tr.
- JustAnyone
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Re: Creating a generic region via Console
That's no laughing matter Commander, for regions I had to install 64 bit java
- MsgmSgmsG
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Re: Creating a generic region via Console
Is there any tool like desert:false or tree:true , decoration:false ?
I try to remove desert but...T_T
I try to remove desert but...T_T
- Bearbear76
- Former Bearbear65
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Re: Creating a generic region via Console
It's possible

Code: Select all
cr:{name:"foo",seed:"bar","desert":false,"terrain":false,"trees":false,"decorations":false,size:4,maps:[0,0,4]}}
Code: Select all
"desert":false //will disable dessert generation
"trees":false //will disable tree generation
"decoration":false //will disable decoration generation
"terrain":false //will disable terrain (hills) generation
- SmallHatYT
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Re: Creating a generic region via Console
I made a 1024x1024 map that's ~8mb, want me to bring a sizp

- Bearbear76
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Re: Creating a generic region via Console
- SmallHatYT
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Re: Creating a generic region via Console
Here's a new one:
The map is 8mb, if people want it I'll make a zip.- CommanderABab
- AB
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