Code: Select all
[{
"id":"ab.xyrrp.water",
"type":"road",
"author":"Commander ABab",
"level":0,
"width":1,
"height":1,
"hidden":false,
"frames":[{"x":512,"y":0,"w":32,"h":16,"count":16}],
"supports slope":true, // not actually, but will clear trees on a slope.
"title":"Water road",
"text":"While grading the road, they hit water! :/\nSlower than the dirt road!\nIf you see this by clicking on a road, please update TheoTown!",
"draw ground":true,
"speed":0.9,
"speed winter":0.7,
"price":10,
"monthly price":1,
"devoted":true,
"allow crossing":true,
"allow transfer":true,
"connectable":false,
"map color":{"r":197,"g":126,"b":100},
"on built fun":[
{
"actions":[
{"type":"remove"},
{"type":"build","id":"$water00"}
]
}
]
}]
Have you ever wanted to place a single tile width line of water across your map? The water tool doesn't reach that far! This will.

Unfortunately, this has no bridges, so you cannot cross water.

You may cross existing roads while building. Dirt roads (and level 0) will be replaced by water (if terrain is at sea level). Any other level roads crossed will remain with water in a line on either side.