How to make your own region
Re: How to make your own region
Question, is it possible to do this but have like a 2x2 region of giant maps?
- Bevise
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Re: How to make your own region
Is there a way to create a region without hills and trees by console? 

Re: How to make your own region
Thank you sooo much for this tutorial !!
- Somenamethatidk
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Re: Money in you regional cities
wow thats useful!CommanderABab wrote: ↑17 Apr 2017, 19:10If you copy one or more cities to be played in the region, it's going to start there with an estate of the default size for the type of map it is. It'll still have all of its buildings, but the year and estate are reset in the region.
So you might want to have some high priced buildings. Not RCI. Those aren't priced.
If you remove a building, you only get half the purchase price back, but thay can keep your city going through rough times. You need to remember that you don't get this refund if the building gets set on fire or some other disaster like making water of the area it is sitting on.
A building that cost 50,000,000 Theons would give you 25,000,000 if removed by the bulldozer.
Re: How to make your own region
I put four giant maps in a region and let it build the JSON file. They weren't connected. And the game would crash if I pressed outside of the maps.
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- PixelDubs
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Re: How to make your own region
My idea is, make a regular map in single city, (you could make one heightmap then split into loads of pieces then make each little piece a single city for the region) make a folder named *your region name* now add these single cities, if your just using flat maps or something rename it to the coordinates for the city, now do these loads of times over, boom, I will soon make a tutorial doing this in depth!
Re: How to make your own region
How do I make it so that the map makes sense, i.e. the terrain of the maps do not look like a badly-arranged atlas in the region map?
- Raul Angled
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