World texture

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1Code
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Re: World texture

#61

Post by 1Code »

Elmana4321 wrote:
29 Jul 2019, 23:54
Some way to edit textures for night mode?

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Mr_Ved
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Re: World texture

#62

Post by Mr_Ved »

hey, people, where i can find this house?
plugins/theotown_public_assets/world_2048_0.png bottom

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CommanderABab
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Re: World texture

#63

Post by CommanderABab »

Screenshot_20220808-102004_TheoTown.jpg

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HenryEdwardRud
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Re: World texture

#64

Post by HenryEdwardRud »

Where are the military trucks??? Not the tanks

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Kulche
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Re: World texture

#65

Post by Kulche »

That's premium content.

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burgernamn
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Re: World texture

#66

Post by burgernamn »

Kulche wrote:
12 Aug 2022, 06:38
That's premium content.
and how do i get the premium content?

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Kulche
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Re: World texture

#67

Post by Kulche »

You? You don't.

You can probably dm lobby and ask for it.

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FVI
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Re: World texture

#68

Post by FVI »

I need to know who made the highway with 1x1 pylon bridge to ask help for this. Can someone tell me please?
TTO.png
TTO.png (8.77 KiB) Viewed 26187 times

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Dr. Zoomzoom, Uhd
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Re: World texture

#69

Post by Dr. Zoomzoom, Uhd »

Is there a world texture for DSA?

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JustAnyone
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Re: World texture

#70

Post by JustAnyone »

No.

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birdn4t0r
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Re: World texture

#71

Post by birdn4t0r »

Is there a “base” texture for the alley trees/small park, except without tree or shadow? I want to make a plugin that adds frames with some of the new trees to the small park/alley trees, and I want it to look as close as possible to the original. There is a frame of the cement, but nothing I could find for that little ring of grass that the tree is planted in.

edit: Nevermind, someone already had one made that they let me use.

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birdn4t0r
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Re: World texture

#72

Post by birdn4t0r »

May I ask one of the devs what the big boxes of color on the World Texture are used for? I assume they’re important, or they wouldn’t be there, given how much texture space they take up.

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Kulche
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Re: World texture

#73

Post by Kulche »

They don't represent anything at all, it's just unused space.

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Aidanspacelover
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Re: World texture

#74

Post by Aidanspacelover »

What the spray can mean?

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birdn4t0r
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Re: World texture

#75

Post by birdn4t0r »

Interesting. Well, as far as I can tell, they make a pretty decent color picking reference for custom graphics. I actually made a palette for it and the colors make a decent ground, so it’s not entirely useless. B)

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Aidanspacelover
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Re: World texture

#76

Post by Aidanspacelover »

Anyone got the DSA decoration flags (yes there like the last ones) I need them for a plugin

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birdn4t0r
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Re: World texture

#77

Post by birdn4t0r »

I think those are IAP, so no

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Aidanspacelover
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Re: World texture

#78

Post by Aidanspacelover »

Oof. Well it doesn't matter now because I told bevise to add my rp flag to the next update of waving flags

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bummer
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Re: World texture

#79

Post by bummer »

Why is the alternative dirt road texture not there? "Compacted dirt road, but slow to move on. Great for rural areas."

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dnswodn
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Re: World texture

#80

Post by dnswodn »

Excuse me, where is the metro access point?
IMG_3016.jpeg
Edited on August 6th: Already solved now.

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