Farms should be important!
- Grubble
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Farms should be important!
I know the importance of agriculture and farm stuff in real life cities. It helped a city (even a country) grow,but in theotown,its opitional!! Farms should have more use like food and trade stuff.
my opinion, feel free to dislike
my opinion, feel free to dislike
Last edited by Grubble on 28 May 2022, 14:43, edited 1 time in total.
Re: Farms should be important!
I completely agree with you that farms need to be improved, these are not only jobs, but also the production of food for residents. If the farms are improved, then this will improve the game, make a small breakthrough in development TheoTown . Some plants still need to be improved, for example, the production of petroleum products and they need oil and its birthplace, also with gas and so on. I hope that the developers will finalize not only farms, but also other buildings. Do as in reality, if you built a store they need workers and food production, electricity and water supply. FROM please make the game more logical.
Thanks for listening to the request.
- Grubble
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Re: Farms should be important!
I know! Thanks for your opinion! Its just boring to have a industrial and commercial only stuff!Kiti_mat wrote: ↑28 May 2022, 12:16I completely agree with you that farms need to be improved, these are not only jobs, but also the production of food for residents. If the farms are improved, then this will improve the game, make a small breakthrough in development TheoTown . Some plants still need to be improved, for example, the production of petroleum products and they need oil and its birthplace, also with gas and so on. I hope that the developers will finalize not only farms, but also other buildings. Do as in reality, if you built a store they need workers and food production, electricity and water supply. FROM please make the game more logical.
Thanks for listening to the request.
Re: Farms should be important!
I also thought that there is no logic in the game, I always wanted to put a building under the road bridge, but TheoTown it's impossible. I do not understand why add new buildings to the game if you can add new features to the game.Grubble wrote: ↑28 May 2022, 14:40I know! Thanks for your opinion! Its just boring to have a industrial and commercial only stuff!Kiti_mat wrote: ↑28 May 2022, 12:16I completely agree with you that farms need to be improved, these are not only jobs, but also the production of food for residents. If the farms are improved, then this will improve the game, make a small breakthrough in development TheoTown . Some plants still need to be improved, for example, the production of petroleum products and they need oil and its birthplace, also with gas and so on. I hope that the developers will finalize not only farms, but also other buildings. Do as in reality, if you built a store they need workers and food production, electricity and water supply. FROM please make the game more logical.
Thanks for listening to the request.
- Grubble
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Re: Farms should be important!
Yes, but to code it is the challenge.Kiti_mat wrote: ↑29 May 2022, 10:29I also thought that there is no logic in the game, I always wanted to put a building under the road bridge, but TheoTown it's impossible. I do not understand why add new buildings to the game if you can add new features to the game.Grubble wrote: ↑28 May 2022, 14:40I know! Thanks for your opinion! Its just boring to have a industrial and commercial only stuff!Kiti_mat wrote: ↑28 May 2022, 12:16
I completely agree with you that farms need to be improved, these are not only jobs, but also the production of food for residents. If the farms are improved, then this will improve the game, make a small breakthrough in development TheoTown . Some plants still need to be improved, for example, the production of petroleum products and they need oil and its birthplace, also with gas and so on. I hope that the developers will finalize not only farms, but also other buildings. Do as in reality, if you built a store they need workers and food production, electricity and water supply. FROM please make the game more logical.
Thanks for listening to the request.
- PixelDubs
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Re: Farms should be important!
Rn taxes depend on the amount of residents and how rich they are
And commercial and industry is the same for how many buildings
Should be how well they do and stuff and how they produce stuff for city
And commercial and industry is the same for how many buildings
Should be how well they do and stuff and how they produce stuff for city
Re: Farms should be important!
yes, coding is hard, it takes me weeks to code.Grubble wrote: ↑29 May 2022, 15:08Yes, but to code it is the challenge.
Re: Farms should be important!
I already have about 30 user - made plugins , despite trying to economize on plugins.
Never the less , I absolutely had to download three specialized farm plugins , and even the crop duster airfield plugin .
And I'm still eyeing that farm machinery plugin.
If I understand Safiq Rahman on Youtube correctly , if I avoid loading up on high schools and too much culture ,
maybe I can ,
I am planning on devoting an entire region , to farms , nature preserves , and a big Ernst Thallmann Pioniere ( a variation of boy scouts - girl scouts ) camp.
( Lucky for me someone made a tent campsite plugin , and a school assembly field plugin that can substitute for a Pioniere camp assembly field ( both are cosmetic , and so need neither water , roads , or power )
Anyway , the main thing is still the farms ! Folks gotta eat !
Not to mention ;
https://www.youtube.com/watch?v=5Qgt2ODdwEU
So far , I'm finding that creating those wide open spaces is as challenging and as interesting as trying to create this ;
https://www.youtube.com/watch?v=Zoh1LGADKI8
Well , why not both ?
https://www.youtube.com/watch?v=DrbPAt1_vc4
Seriously though , the game could use a Migrant - Labor - Cabin - Plugin.
( Which could also serve as a primitive cabin , Coleman lantern and Coleman Stove kind of thing , Plugin !
Grrrrr ,
I'm afraid I'm going to wind up getting that farm machinery Plugin anyway !

Never the less , I absolutely had to download three specialized farm plugins , and even the crop duster airfield plugin .
And I'm still eyeing that farm machinery plugin.
If I understand Safiq Rahman on Youtube correctly , if I avoid loading up on high schools and too much culture ,
maybe I can ,
I am planning on devoting an entire region , to farms , nature preserves , and a big Ernst Thallmann Pioniere ( a variation of boy scouts - girl scouts ) camp.
( Lucky for me someone made a tent campsite plugin , and a school assembly field plugin that can substitute for a Pioniere camp assembly field ( both are cosmetic , and so need neither water , roads , or power )
Anyway , the main thing is still the farms ! Folks gotta eat !
Not to mention ;
https://www.youtube.com/watch?v=5Qgt2ODdwEU

So far , I'm finding that creating those wide open spaces is as challenging and as interesting as trying to create this ;
https://www.youtube.com/watch?v=Zoh1LGADKI8
Well , why not both ?
https://www.youtube.com/watch?v=DrbPAt1_vc4

Seriously though , the game could use a Migrant - Labor - Cabin - Plugin.
( Which could also serve as a primitive cabin , Coleman lantern and Coleman Stove kind of thing , Plugin !

Grrrrr ,
I'm afraid I'm going to wind up getting that farm machinery Plugin anyway !


- Grubble
- Metropolitan
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Re: Farms should be important!
Well thats long but i like you given an in depth explanationWincass71 wrote: ↑14 Jun 2022, 06:35I already have about 30 user - made plugins , despite trying to economize on plugins.
Never the less , I absolutely had to download three specialized farm plugins , and even the crop duster airfield plugin .
And I'm still eyeing that farm machinery plugin.
If I understand Safiq Rahman on Youtube correctly , if I avoid loading up on high schools and too much culture ,
maybe I can ,
I am planning on devoting an entire region , to farms , nature preserves , and a big Ernst Thallmann Pioniere ( a variation of boy scouts - girl scouts ) camp.
( Lucky for me someone made a tent campsite plugin , and a school assembly field plugin that can substitute for a Pioniere camp assembly field ( both are cosmetic , and so need neither water , roads , or power )
Anyway , the main thing is still the farms ! Folks gotta eat !
Not to mention ;
https://www.youtube.com/watch?v=5Qgt2ODdwEU
![]()
So far , I'm finding that creating those wide open spaces is as challenging and as interesting as trying to create this ;
https://www.youtube.com/watch?v=Zoh1LGADKI8
Well , why not both ?
https://www.youtube.com/watch?v=DrbPAt1_vc4
![]()
Seriously though , the game could use a Migrant - Labor - Cabin - Plugin.
( Which could also serve as a primitive cabin , Coleman lantern and Coleman Stove kind of thing , Plugin !![]()
Grrrrr ,
I'm afraid I'm going to wind up getting that farm machinery Plugin anyway !![]()
![]()
- LightBlue
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Re: Farms should be important!
Farm was a Industrial category on the lowest rank. Adding and personalize the farm chance it like adding food supply or trading will make the progression more hard and more longer time needed, TheoTown is don't need to be more illogical like minecraft that land can floating. TheoTown just need THIS I NEED THIS SUGGESTION! THIS IS CAARAZY..!.!!..!! (melting)



- LightBlue
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Re: Farms should be important!
it's okay, you just need to add some trees and decoration.
- LightBlue
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Re: Farms should be important!
idk if it was career mode with 99% happiness
- LightBlue
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Re: Farms should be important!
Farm are very usefull than industry. It's not make any noise, this is cool ngl