- Fix loading city via Lua within console
TheoTown full update changelogs
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Re: TheoTown full update changelogs
Version 1.10.75
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Re: TheoTown full update changelogs
Version 1.10.76
- Try to fix redundant building/road listener events when loading a city from a city
- Fix leaving newly created region sandbox city reset the city to the original city file including game mode, name and time
- Lua security enhancements
- Update translations
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Re: TheoTown full update changelogs
Version 1.10.77
- Add support for multiple colors per animation object to accommodate light color variety
- Fix Draft.append and Draft.merge
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Re: TheoTown full update changelogs
Version 1.10.78
- Add table identity preservation support for Lua table serialization
- Fix blueish pixel artifacts in city preview caused by GPU imprecision
- Fix smart car events may have fired asynchronously
- Fix crash when trying to save tables that contain each other mutually
- Fix bus color drawing
- Use more realistic colors for light color variation
- Lua security enhancements
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Re: TheoTown full update changelogs
Version 1.10.79
- Add Script.EVENT_REPLACED to buildings built via undo or redo action
- Add diagonal rails by Pluc
- Add store shaders category
- Add car tail frame functions
- Fix adding a tail to a smart car within script:onCarSpawned(car) was not persistent
- Further work towards transport system
- Adjust loading bars and backgrounds
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Re: TheoTown full update changelogs
Version 1.10.80
- Update steamworks4j dependency
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Re: TheoTown full update changelogs
Version 1.10.81
- Add support for auto road decorations in roads e.g. for street lights
- Add support for "line stepping" in road decorations that have "line tool" enabled
- Add some street lights by Pluc and spawn them automatically on default roads
- Add ground tool by rjroldan
- Add support for additive templates
- Add support for "template prefix" which will be prefixed to any template ids, template parameters and template string parameter interpolation
- Fix hex colors with three chars mapped f to 240 instead of 255
- Fix Builder Library did not check tile validity for ground modifications
- Improve exception traceback messages for internal debugging
- JustAnyone
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Re: TheoTown full update changelogs
Version 1.10.82
- Add support for custom shader uniforms
- Add Drawing.setUniform to set shader uniform values using Lua
- Fix Pluc street light post grayness
- Fix building preview in building tool did not use proper frame type
- Ignore x.zip file in plugins directory if x directory is available and is not empty
- Update translations
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Re: TheoTown full update changelogs
Version 1.10.83
- Add shader uniform cityTime
- Fix frame type frames were not usable in shaders on Android
- Fix building composition preview
- Update translations
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Re: TheoTown full update changelogs
Version 1.10.84
- Add support to target bus stops in regular car spawners
- Update game icon
- Update translations
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Re: TheoTown full update changelogs
Version 1.10.85
- Add Drawing.flush
- Try to fix potential asynchronous Lua execution related exception
- Try to fix icon on Android
- Hide street lamps that are meant for one-way roads
- Update translations
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Re: TheoTown full update changelogs
Version 1.10.86
- Fix lua table serializer could not deserialize empty lua tables
- Update libraries
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Re: TheoTown full update changelogs
Version 1.10.87
- Add terrain height builder functions
- Add Tile.getCornerTerrainHeight
- Add support for presets and decorations in ground tool by Hadestia
- Fix animation colors applied to buildings were dependent to visual pivot tile which caused rotation to change colors
- Fix animation spot seed was not fixed per launch which caused inconsistency with plugins that rely on consistency (e.g. coloring of buildings)
- Fix script exception source was not always tracked reliably
- Keep finished building upgrades when moving a building
- Enable composition building requirement inferation by default
- Cache plugin load sound loading
- Don't show plugin quality warning for free plugins
- Reduce out.txt clutter
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Re: TheoTown full update changelogs
Version 1.10.88
- Fix steamworks4j on Apple Silicon
- Adjust internal achievement eligibility checks
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Re: TheoTown full update changelogs
Version 1.10.89
- Update steamworks4j libraries to fix java bytebuffer issues
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Re: TheoTown full update changelogs
Version 1.10.90
- Add plugin recommendations
- Update translations
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Re: TheoTown full update changelogs
Version 1.10.91
- Add Lua library access to frame types
- Update auto colorized car colors as proposed by Pluc
- Update compile SDK to 31 for Android
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Re: TheoTown full update changelogs
Version 1.10.92
- Add speed attributes to bus stop like for road decorations
- Share city drawer with drawing library for consistent "daytime" and other values; may break some stuff if plugins leave the drawer in a different state
- Allow to hide side bar buttons programmatically
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Re: TheoTown full update changelogs
Version 1.10.93
- Fix drawing library issue due to change in a previous version
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Re: TheoTown full update changelogs
Version 1.10.94
- Fix a car spawner without cars caused a crash
- Optimize binary json writer to write integer values if possible
- Remove vibration default from Android notifications as it may cause system services to crash
- Update translations