TheoTown full update changelogs

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Re: TheoTown full update changelogs

#341

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Version 1.11.76
  • Reduce map screenshot memory footprint by roughly 50%

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Re: TheoTown full update changelogs

#342

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Version 1.11.77
  • Fix not all draft strings were interpolated (title and text)
  • Fix loop hole protection was applied implicitly to all privileged drafts (native drafts are already privileged, so they all became protected and broke a lot of stuff)

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Re: TheoTown full update changelogs

#343

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Version 1.11.78
  • Fix IntBuffer.position is not available on all versions of Java

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Re: TheoTown full update changelogs

#344

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Version 1.11.79
  • Add script:afterToolDrawing and script:beforeToolDrawing to intercept building tool preview drawing
  • Fix a crash when issuing restart with async city saving
  • Update translations

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Re: TheoTown full update changelogs

#345

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Version 1.11.80
  • Make red cross blue

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Re: TheoTown full update changelogs

#346

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Version 1.11.81
  • Add a setting to debug hotkeys
  • Fix unused function Gadget.setMaximumSize
  • Fix unknown keys triggered unassigned hotkeys (ie zoom out)
  • Remove the ability to create .plugin files
  • Change red/blue crosses to green
  • Reduce building impact on the city file size
  • Update translations

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Re: TheoTown full update changelogs

#347

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Version 1.11.82
  • Use cached, down sized store plugin preview in store to reduce memory pressure

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Re: TheoTown full update changelogs

#348

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Version 1.11.83
  • Add Lua GUI functions setMinSize, setMaxSize, getMinSize, getMaxSize
  • Fix call medic icon used blue cross instead of green one
  • Fix pathfinding timeout for newly spawned prioritized cars
  • Fix animation drafts without frames used in buildings caused a crash when rendering selectable preview
  • Fix rci building title in tile dialog did not respect custom building title
  • Rework on starter package offer to look more like special offer stage and contain more information in case of time limited items
  • Adjust fire disaster to be less devastating, especially when issued automatically
  • Show plugin error stage in case of ttplugin extraction issues
  • Use more reliable way of desktop OS detection
  • Enforce monthly price of zero for rci since they do not support monthly price
  • Update translations

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Re: TheoTown full update changelogs

#349

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Version 1.11.84
  • Fix nextDay Lua callback was not getting called

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Re: TheoTown full update changelogs

#350

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Version 1.11.86
  • Limit max city preview resolution to fix out of memory crashes when saving ridiculously large maps
  • Optimize ground height data storing for smaller city file size
  • Prepare to support tiny int in binary json which uses only one byte to store integers in -64..63
  • Reduce the general memory consumption and pressure on the garbage collector

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Re: TheoTown full update changelogs

#351

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Version 1.11.87
  • Add custom windowed fullscreen mode for Windows which will be used when auto resolution is used

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Re: TheoTown full update changelogs

#352

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Version 1.11.88
  • Improve ad availability
  • Do not force always on top for windowed fullscreen mode

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Re: TheoTown full update changelogs

#353

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Version 1.11.89
  • Fix choppy movement for cars on hills
  • Improve bus and train usage
  • Stop re-using found car paths because:
    1. it lacks adaptation to changes in possible paths and costs
    2. it reduces checking for other ways (like using public transport)

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Re: TheoTown full update changelogs

#354

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Version 1.11.90
  • Add awareness for Steamdeck which does not support windows (not the OS)
  • Highlight currently mouse pointer hovered building to improve sense of what is being selected (desktop only)
  • Split translations up into multiple files so they don't have to be loaded all at once to set a language
  • Improve ad availability
  • Update dependencies

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Re: TheoTown full update changelogs

#355

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Version 1.11.91
  • Add setting to change cursor size (platforms that support cursor, only)
  • Add some more cursor palettes
  • Fix national roads were missing draw ground flag
  • Fix images loaded from base64 json string were not alpha premultiplied
  • Fix draft draw callback Lua functions were not updated after appending scripts nor after changing script active state
  • Show type and level based name for rci buildings in building dialog in case the title does not reflect it already (ie name was changed or defined in the draft)
  • Remove easy game mode description that was meant for premium only
  • Update translations

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Re: TheoTown full update changelogs

#356

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Version 1.11.92
  • Add pie charts to general city info
  • Fix Lua click callback was broken for buildings and road

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Re: TheoTown full update changelogs

#357

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Version 1.11.93
  • Revert back to Java 8

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Re: TheoTown full update changelogs

#358

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Version 1.11.94
  • Fix missing Lua classes due to proguard
  • Ensure that crash during start up does not prevent the game from logging

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Re: TheoTown full update changelogs

#359

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Version 1.11.95
  • Fix critical bug where having more than 1000 cars could lead to cars outside of the view to starve to death
  • Remove Discord rich presence from Desktop version

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Re: TheoTown full update changelogs

#360

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Version 1.11.96
  • Add ability to show text files directly in the game's file manager
  • Add ability to show images using game's file manager
  • Initial work on scenarios

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