Tramway 3.2 (5 Add-ons) (312+)
Moderators: Scenario Moderators, Plugin Moderators
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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.

- KINGTUT10101
- 1,000,000 inhabitants
- Posts: 2227
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
- Plugins: Showcase Store
- Version: Beta
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Re: Trams
Only the tram stops (in the park tab) can add more trams. Transfer has been turned off, which means that other buildings won't have an effect on the trams.
- KINGTUT10101
- 1,000,000 inhabitants
- Posts: 2227
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
- Plugins: Showcase Store
- Version: Beta
- Contact:
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Plugin Creator
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Re: Trams
It was turned off due to request. I have turned it back on though. The link should be updated by now. Also, did the trams actually have any effect on traffic?
- Lobby
- Developer
- Posts: 3719
- Joined: 26 Oct 2008, 12:34
- Plugins: Showcase Store
- Version: Beta
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Re: Trams
You may try out to addto your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.
Code: Select all
"car local only":true
- KINGTUT10101
- 1,000,000 inhabitants
- Posts: 2227
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
- Plugins: Showcase Store
- Version: Beta
- Contact:
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Plugin Creator
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Re: Trams
It'll be added soon.Lobby wrote: ↑02 Jul 2017, 16:47You may try out to addto your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.Code: Select all
"car local only":true
- CommanderABab
- AB
- Posts: 11245
- Joined: 07 Jun 2016, 21:12
- Plugins: Showcase Store
- Version: Beta
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Plugin Creator
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Re: Trams
Lobby wrote: ↑02 Jul 2017, 16:47You may try out to addto your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.Code: Select all
"car local only":true

- KINGTUT10101
- 1,000,000 inhabitants
- Posts: 2227
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
- Plugins: Showcase Store
- Version: Beta
- Contact:
-
Plugin Creator
Platform
Re: Trams
One question though. Does transfer matter or can it still be on?
- Lobby
- Developer
- Posts: 3719
- Joined: 26 Oct 2008, 12:34
- Plugins: Showcase Store
- Version: Beta
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Platform
Re: Trams
If you let your building spawn cars withthe cars will just drive to any buildings nearby within a given radius.
With those cars will only drive to buildings of the same type as the building that spawned the car.
Transfer should be off because normal cars cannot spawn on your tram track. Otherwise buildings that only have tram track nearby won't complain about missing road.
Code: Select all
"car":"$carres00"
With
Code: Select all
"car local only":true
Transfer should be off because normal cars cannot spawn on your tram track. Otherwise buildings that only have tram track nearby won't complain about missing road.
- KINGTUT10101
- 1,000,000 inhabitants
- Posts: 2227
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
- Plugins: Showcase Store
- Version: Beta
- Contact:
-
Plugin Creator
Platform
Re: Trams
Updated the link.
- Mg3094066
- Inhabitant of a Supercluster
- Posts: 3223
- Joined: 28 May 2017, 01:50
- Location: Venezuelan Republic of Mexico
- Plugins: Showcase Store
- Version: Beta
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Plugin Creator
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Re: Trams (312+)
You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users
I will try to update old plugins from inactive users
- Mattcheung
- Villager
- Posts: 10
- Joined: 17 Apr 2017, 06:24
- Plugins: Showcase Store
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Platform
Re: Trams (312+)
Is there any problems ?

