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Detailed Intersection of 2 roads
- Luigi
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Detailed Intersection of 2 roads
As you can see in the normal game, intersection of highway has some buttons on the intersection part, it kindia looks unrealistic maybe change it to like this
It would be an easy task in my opinion
- BetterBear
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Re: Detailed Intersection of 2 roads
Why even add this when there are no pedestrians? 
I think it's not necessary, so no.

I think it's not necessary, so no.
- mdk_813
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Re: Detailed Intersection of 2 roads
I would not dismiss this suggestion so rashly, because for the sake of realism this is pretty good.BetterBear wrote: ↑28 Jul 2017, 01:03Why even add this when there are no pedestrians?
I think it's not necessary, so no.
The obvious fact is, that in crossroads of two lane roads, we don't have one crossing but four crossings with four stopping lines in the center of the crossing (which actually hold up traffic unnecessarily!). Honestly, that is just odd. I've never seen a crossroads in real-life that looks or works like that.
So, yes, I would very much welcome such a change. If it is possible, is another question, of course.
Last edited by mdk_813 on 28 Jul 2017, 01:18, edited 1 time in total.
- BetterBear
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Re: Detailed Intersection of 2 roads
It's because we can't merge roads so it appears like that.mdk_813 wrote: ↑28 Jul 2017, 01:14I would not dismiss this suggestion so rashly, because for the sake of realism this is pretty good.BetterBear wrote: ↑28 Jul 2017, 01:03Why even add this when there are no pedestrians?
I think it's not necessary, so no.
The obvious fact is, that in crossroads of two lane roads, we don't have one crossing but four crossings with four stopping lines in the center of the crossing
- mdk_813
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Re: Detailed Intersection of 2 roads
Well, that is a whole new argument, entirely different from the one you presented before, isn't it?BetterBear wrote: ↑28 Jul 2017, 01:17It's because we can't merge roads so it appears like that.mdk_813 wrote: ↑28 Jul 2017, 01:14I would not dismiss this suggestion so rashly, because for the sake of realism this is pretty good.BetterBear wrote: ↑28 Jul 2017, 01:03Why even add this when there are no pedestrians?
I think it's not necessary, so no.
The obvious fact is, that in crossroads of two lane roads, we don't have one crossing but four crossings with four stopping lines in the center of the crossing
And I understand why crossroads currently look the way they do, that is not the question.
The question is, can it be done differently (i.e. better)?
You would need four individual frames, one for each corner of the crossing. That is the design part which will take some time but is really no problem at all.
Then you'd need a way for the game to know, when two-lane roads cross. That is the coding part, and I admit that might be a problem. I don't know, but if there is a way to do it, then why not? The fact that there are no pedestrians in the game is completely irrelevant here, I think.
- BetterBear
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Re: Detailed Intersection of 2 roads
I don't think so, yes we need more frames (Slight problem, no graphic designer available) and a code that stops the car from reaching the Ped lane (I think this will be a new, new code)mdk_813 wrote: ↑28 Jul 2017, 01:35The question is, can it be done differently (i.e. better)?
- mdk_813
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Re: Detailed Intersection of 2 roads
The design is really no problem at all. Anyone of us could do it. I'd do it, if necessary. It is just the textures and some lines, nothing more.BetterBear wrote: ↑28 Jul 2017, 01:53I don't think so, yes we need more frames (Slight problem, no graphic designer available) and a code that stops the car from reaching the Ped lane (I think this will be a new, new code)
The code is certainly a different matter, but, if cars can stop at the tiles they do now, then why shouldn't it be possible to make them stop one tile earlier?
So, is this change necessary? Probably not.
But if it is possible, then for the sake of realism (and aesthetics!) it would certainly be a good idea.
- mdk_813
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Re: Detailed Intersection of 2 roads
See here:
This is pretty much all we would need (although two roads next to each other are probably not really necessary. And of course, we would need avenues, state highways etc. as well).
It would indeed look better, wouldn't it?
This is pretty much all we would need (although two roads next to each other are probably not really necessary. And of course, we would need avenues, state highways etc. as well).
It would indeed look better, wouldn't it?
- BetterBear
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Re: Detailed Intersection of 2 roads
I think this is enough, at least its better.
- BetterBear
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Re: Detailed Intersection of 2 roads
Its not that easy to make it realistic. (Sorry, not to be rude)mdk_813 wrote: ↑28 Jul 2017, 02:15The design is really no problem at all. Anyone of us could do it. I'd do it, if necessary. It is just the textures and some lines, nothing more.BetterBear wrote: ↑28 Jul 2017, 01:53I don't think so, yes we need more frames (Slight problem, no graphic designer available) and a code that stops the car from reaching the Ped lane (I think this will be a new, new code)
"The code is certainly a different matter, but, if cars can stop at the tiles they do now, then why shouldn't it be possible to make them stop one tile earlier?"
It might still be different. Who knows, codes are complicated..
- BetterBear
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Re: Detailed Intersection of 2 roads
Another reason why I also said no to this is because we will need new textures for plugins. 4 new frames, and without this game will crash, and were gonna have another "plugapocalpse".
Conclusion of all problems:
1. Graphic designer. Yes we can do it ourselves but we will do it for all roads and I dont think someone has such time to do that. Also, I dont think we can make it such realistic as Theo's. (Sorry, just im saying)
2. Road plugins. We will need 4 frames and without it is our another plugapocalypse. Even its without official support its still, "dang"..
3. Code. Like mdk said, maybe it looks simple, but not really. Who knows?
- Bearbear76
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Re: Detailed Intersection of 2 roads
Don't just look at the bad sides 

- Josh
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Re: Detailed Intersection of 2 roads
Well, its not a common activity that 2 highways have a normal intersection. I personally think its not necesarry 

- mdk_813
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Re: Detailed Intersection of 2 roads
Well 2) and 3) are a problem.BetterBear wrote: ↑28 Jul 2017, 11:56Another reason why I also said no to this is because we will need new textures for plugins. 4 new frames, and without this game will crash, and were gonna have another "plugapocalpse".
Conclusion of all problems:
1. Graphic designer. Yes we can do it ourselves but we will do it for all roads and I dont think someone has such time to do that. Also, I dont think we can make it such realistic as Theo's. (Sorry, just im saying)
2. Road plugins. We will need 4 frames and without it is our another plugapocalypse. Even its without official support its still, "dang"..
3. Code. Like mdk said, maybe it looks simple, but not really. Who knows?
But maybe only the design could change while the code stays "mostly" the same. So, plugins can remain as they are, and the game displays special frames for crossroads only if they are provided. If not it returns to the default.
But 1) really is no problem at all. I can't see any reason why it should look less realistic than Theo's. All I had to do in the example above was to copy over some texture. It is a matter of minutes and doesn't require any special form of artistic talent.
The only difference when it is done for real is of course that you would have to work tile by tile. But that only makes the work process a bit more complicated.
- mdk_813
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Re: Detailed Intersection of 2 roads
The button is a product of the four corners of the crossroads tile touching each other.fairviewbuilder wrote: ↑28 Jul 2017, 13:51its just the button in the intersection that is very annoying