Advanced tags for building plugins
Moderators: Scenario Moderators, Plugin Moderators
- MONTEMARINO
- Inhabitant of a Conurbation
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Re: Advanced tags for building plugins
I want to make a University: how can I encode the JSON for capacity of students and education influence?
Thanks!
Thanks!
- MONTEMARINO
- Inhabitant of a Conurbation
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Re: Advanced tags for building plugins
former member wrote: ↑29 Dec 2017, 22:51For influencesCode: Select all
"influence education low":50
For studentsCode: Select all
"influence education high":50
Code: Select all
"provide aspect education low":100
Code: Select all
"provide aspect education high":100
Thank You!
- JustAnyone
- Developer
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Re: Advanced tags for building plugins
Lobby, build time is no longer only for RCI?
- Lobby
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Re: Advanced tags for building plugins
@JustAnyone What exactly do you mean by that? It should be reversed.
@Kulche No, you can just override fire frames in general.
@Kulche No, you can just override fire frames in general.
- JustAnyone
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Re: Advanced tags for building plugins
@Lobby other building types can use build time attribute now?
- JustAnyone
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Re: Advanced tags for building plugins
That's not what he asked for.
- JustAnyone
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Re: Advanced tags for building plugins
But you can pick it with pick tool.
- JustAnyone
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Re: Advanced tags for building plugins
I already suggested it. Now we shall just wait.
- CommanderABab
- AB
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Re: Advanced tags for building plugins
- CommanderABab
- AB
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Re: Advanced tags for building plugins
Code: Select all
"hidden":true,
"on built fun":[ { "actions":[{"type":"remove"}] } ]
Or
Code: Select all
"hidden":true,"maxcount":1
- Lobby
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Re: Advanced tags for building plugins
@JustAnyone any building can have a build time
@former member regarding power and water, isn't it the needed amount?
Sorry for the long delay in my answer, there are so many things to do...
@former member regarding power and water, isn't it the needed amount?
Sorry for the long delay in my answer, there are so many things to do...
- Lobby
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Re: Advanced tags for building plugins
Next version of the game will contain two new building attributes:
Code: Select all
"people":1234, // Replaces habitants and workers-attributes; interpretation depends on building type
"pickable":false // Cannot be picked by the eye dropper tool
- JustAnyone
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Re: Advanced tags for building plugins
Yes. That new attribute is for my broccoli stuff.
- Lobby
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Re: Advanced tags for building plugins
@former member I've learnt that removing plugin functionality is a really bad idea 
