New cars
- Borbor
- Inhabitant of a Conurbation
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- Joined: 27 Apr 2017, 14:03
- Location: Republic of Turkey
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Re: New cars
Yes ı need spawn. Thank you very muchformer member wrote: ↑19 Feb 2018, 20:13@Borbor
You need to to spawn?
If so, give me a building and I'll code a spawner into it.
- Lobby
- Developer
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- Joined: 26 Oct 2008, 12:34
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Re: New cars
@wetguy Already started on that, the problem is that I want to have cars in v2 frame format to save texture space. But as v2 cannot be mixed up with v1 cars I'd have to redo all existing cars in the game in order to add new ones.
- Borbor
- Inhabitant of a Conurbation
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Re: New cars
Thank you very muchformer member wrote: ↑19 Feb 2018, 20:19I'm a bit busy right now.
But I'll put you on the list.
Expect it very soon.
- CommanderABab
- AB
- Posts: 11244
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Re: New cars
Those are minivans used by soccer moms!
- A dutch Guy
- Inhabitant of a Megacity
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Re: New cars
can I use the bulldozer graphic for my plugin?Univers Gaming wrote: ↑19 Feb 2018, 17:36I give my texture against credit me. I am too busy to create the Json.
- wetguy
- Inhabitant of a Megalopolis
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Re: New cars
There have been changes to the cars in the new update. The limousines look a lot nicer, but the limousines on some of the buildings should be changed to go along. The color of the cars is a little different, but we can always add more cars with plugins (right?). I think @Lobby should give us the new car frames to use like he did with the older cars.
- wetguy
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Re: New cars
Some kind of sedan. It is slightly longer than the "normal" car. I think it should be a TT vehicle.
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- TTsedan1.png (664 Bytes) Viewed 7812 times
- A dutch Guy
- Inhabitant of a Megacity
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Re: New cars
the seed truck from the ingame farm with the greenhouses:
- TheFennekin
- Neighborhood fox
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Re: New cars
I'm creating Japanese cars today so, maybe need help in making some.
- CommanderABab
- AB
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