In-Game Time, Rush Hour System and Longer Day/Night Cycle

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Jerico1000
Settler
Posts: 2
Joined: 22 Sep 2017, 18:01

In-Game Time, Rush Hour System and Longer Day/Night Cycle

#1

Post by Jerico1000 »

Hello I am new to Theotown and i see many potenial in this game. This is a breath of fresh air for the mobile city building genre.

I have a suggestion:

I remember in Simcity 4 I was a big fan of Rush Hour expansion pack and I love how people go commute at morning to their work and vice versa at evening, less traffic on weekeds, etc.. Since there is already day and night cycle, why not implementing the same idea to theotown? Put an in game clock and watch the realistic traffic flow to the city. It would add alot of challenge and visuals.

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Bevise
Micy's Assistant
Posts: 504
Joined: 27 Feb 2020, 15:39
Location: Phu Quoc Island, Vietnam
Plugins: Showcase Store
Version: Beta
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Re: In-Game Time, Rush Hour System and Longer Day/Night Cycle

#2

Post by Bevise »

It's quite difficult to do them now .. developers are busy with many projects ... but we shouldn't stop believing in them, right ... (just my opinion)

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Lakan Haraya
Metropolitan
Posts: 131
Joined: 28 Mar 2019, 09:34
Location: Philippines
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Version: Beta

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Re: In-Game Time, Rush Hour System and Longer Day/Night Cycle

#3

Post by Lakan Haraya »

In-game time needs a full rework in order to do rush hour expansion :/ if it is ...

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Bearbear76
Former Bearbear65
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Joined: 10 Feb 2017, 14:53
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Re: In-Game Time, Rush Hour System and Longer Day/Night Cycle

#4

Post by Bearbear76 »

Well looks like your suggestion went through: viewtopic.php?f=33&t=11134&start=20#p160510 :lol:

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