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In-Game Time, Rush Hour System and Longer Day/Night Cycle

Posted: 31 May 2020, 08:38
by Jerico1000
Hello I am new to Theotown and i see many potenial in this game. This is a breath of fresh air for the mobile city building genre.

I have a suggestion:

I remember in Simcity 4 I was a big fan of Rush Hour expansion pack and I love how people go commute at morning to their work and vice versa at evening, less traffic on weekeds, etc.. Since there is already day and night cycle, why not implementing the same idea to theotown? Put an in game clock and watch the realistic traffic flow to the city. It would add alot of challenge and visuals.

Re: In-Game Time, Rush Hour System and Longer Day/Night Cycle

Posted: 31 May 2020, 14:37
by Bevise
It's quite difficult to do them now .. developers are busy with many projects ... but we shouldn't stop believing in them, right ... (just my opinion)

Re: In-Game Time, Rush Hour System and Longer Day/Night Cycle

Posted: 31 May 2020, 16:03
by Lakan Haraya
In-game time needs a full rework in order to do rush hour expansion :/ if it is ...

Re: In-Game Time, Rush Hour System and Longer Day/Night Cycle

Posted: 03 Jun 2020, 01:51
by Bearbear76
Well looks like your suggestion went through: viewtopic.php?f=33&t=11134&start=20#p160510 :lol: