@Josh Yes, it grabs all files in the provided directory and throws them into a single .plugin-file you could then distribute to players. They just have to put it in the plugins directory as usual. The same works with zip files now, too.
@KINGTUT10101 that should actually work, doesn't it? Internally, zip and plugin files are just extracted (with all sub directories) and threated then as any other plugin.
A note: You can put .plugin files into .plugin files. This way you can share common used plugins (which use the "once":true flag) without leaking their internals and bundle them in new plugins.
@KINGTUT10101 that should actually work, doesn't it? Internally, zip and plugin files are just extracted (with all sub directories) and threated then as any other plugin.
I tried it with my elevated terrain and it didn't work. It gave me the error because the elevated terrain add-ons use a special category and it wasn't loaded