Please make monthly income a thing for plugins
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- BetterBear
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Please make monthly income a thing for plugins
Please add it. Why is it useless for plugins?
What if we wanted to make a profitable building such as a tollgate, landmark, etc.?
I know someone might cheat, but there's a very low chance that someone might cheat anyway. Also, the new .plugin file would prevent editing at all.
What if we wanted to make a profitable building such as a tollgate, landmark, etc.?
I know someone might cheat, but there's a very low chance that someone might cheat anyway. Also, the new .plugin file would prevent editing at all.
- Bearbear76
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Re: Please make monthly income a thing for plugins
cause you can do "income":10000000000000 and cheatBetterBear wrote: ↑05 Apr 2018, 03:49Please add it. Why is it useless for plugins?
What if we wanted to make a profitable building such as a tollgate, landmark, etc.?
I know someone might cheat, but there's a very low chance that someone might cheat anyway. Also, the new .plugin file would prevent editing at all.
- BetterBear
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Re: Please make monthly income a thing for plugins
I know, but this:Bearbear65 wrote: ↑05 Apr 2018, 04:17cause you can do "income":10000000000000 and cheatBetterBear wrote: ↑05 Apr 2018, 03:49Please add it. Why is it useless for plugins?
What if we wanted to make a profitable building such as a tollgate, landmark, etc.?
I know someone might cheat, but there's a very low chance that someone might cheat anyway. Also, the new .plugin file would prevent editing at all.
What's the point of cheating for unlimited money if you can play sandbox?
And also .plugin, again, can be used to prevent cheating.
How about limitations? That should work too. I think the highest should be 500,000T.
I really wanted to make my tower plugin profitable. Its suppose to be a landmark.
- Bearbear76
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Re: Please make monthly income a thing for plugins
yeah you can put 100 1x1 bulidings that produce 500,000T (that's +50MT) yeah there's is sandbox but
if you are in normal mode you have ranks and stuff that you don't have in sandbox and if you have unlimited money you can cheat and that just
makes the game boring.
if you are in normal mode you have ranks and stuff that you don't have in sandbox and if you have unlimited money you can cheat and that just
makes the game boring.
- BetterBear
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Re: Please make monthly income a thing for plugins
Then so how it also does with in-game buildings with monthly income with few to no diamond cost. they just doesn't produce that much.Bearbear65 wrote: ↑05 Apr 2018, 05:12yeah you can put 100 1x1 bulidings that produce 500,000T (that's +50MT) yeah there's is sandbox but
if you are in normal mode you have ranks and stuff that you don't have in sandbox and if you have unlimited money you can cheat and that just
makes the game boring.
I can just place 1000 Bank of China's and I have an infinite supply.
Or if you wanted to make a building have a monthly income, you need to have it paid by diamonds. And the diamond count is calculated by the game.
For example, per 1,000T, the diamond price increases by 5 or 10. So if you wanted a 20,000T producing building, it will cost 100 or 200 diamonds.
With this, then cheaters will be unable to cheat. They can still do, but its up to them if they STILL wanted to spend thousands of diamonds.
- Bearbear76
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Re: Please make monthly income a thing for plugins
But the thing is let's say if we have a tollgate plugin which one will you chose
1. a tollgate that costs 40 diamonds each time you place it buy you get income
2. a tollgate decoration that doesn't have any functions but free
most people would probably chose 2. since not to many people actually pay for a plugin.
1. a tollgate that costs 40 diamonds each time you place it buy you get income
2. a tollgate decoration that doesn't have any functions but free
most people would probably chose 2. since not to many people actually pay for a plugin.
- BetterBear
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Re: Please make monthly income a thing for plugins
Maybe I might not spend diamonds for small buildings, but maybe I might do on big plugins.Bearbear65 wrote: ↑05 Apr 2018, 06:28But the thing is let's say if we have a tollgate plugin which one will you chose
1. a tollgate that costs 40 diamonds each time you place it buy you get income
2. a tollgate decoration that doesn't have any functions but free
most people would probably chose 2. since not to many people actually pay for a plugin.
And few people actually make possibly-profitable buildings anyway, tollgates is just one of them
Last edited by BetterBear on 05 Apr 2018, 09:27, edited 1 time in total.
- JustAnyone
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Re: Please make monthly income a thing for plugins
This will lead to cheating as even some russians are already cheating.
- BetterBear
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Re: Please make monthly income a thing for plugins
Yes I know.JustAnyone wrote: ↑05 Apr 2018, 09:06This will lead to cheating as even some russians are already cheating.
- Bearbear76
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Re: Please make monthly income a thing for plugins
what, normally that would be the opposite. I would pay 40 diamonds for each ICC or somethingBetterBear wrote: ↑05 Apr 2018, 09:03Maybe for tollgates and other small plugins, but maybe not for giant plugins.
And few people actually make possibly-profitable buildings anyway, tollgates is just one of them
but not for one tollgate.
- BetterBear
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Re: Please make monthly income a thing for plugins
So what if I wanted a profitable building?
What should I do then?
Again, if you wanted to make MILLIONS of money via cheating, then what's the point because there is sandbox? You wanted to have the highest rank when you can in sandbox? You wanted to have a "harder" gameplay when you have unlimited money? Seems legit. You wanted to have unlocked things and so on? Oh, when you have unlimited money you can rank up very easily. Basically that's useless. You wanted to have a non-sandbox gameplay but you wanted millions to make "it easier"? Just hit the wizard button.
The only REAL differences between sandbox and non-sandbox are:
-Money
-Demand Control
-Automatic Building
There is ONE thing that acts as a Karma if you cheat: Reaching the limit. After a long time (or short time, depends on how cheaty you are) of cheating, there will be the time when your money would become negative. That's right: If you spend 10 hours of gameplay before you reached the end, you need another 10 hours of gameplay to reach 0. That's 10 hours of purely not doing anything. Fast forward might help, but even so, you would need to still wait for 3.5 hours! At that point most cheaters would, give up or just play Sandbox.
10 hours actually is just a short time though. VERY short. Lobby confirmed that it would took REAL IN-GAME years to reach the breaking point. Cheaters might rejoice, but the pay back is there.
What should I do then?
Again, if you wanted to make MILLIONS of money via cheating, then what's the point because there is sandbox? You wanted to have the highest rank when you can in sandbox? You wanted to have a "harder" gameplay when you have unlimited money? Seems legit. You wanted to have unlocked things and so on? Oh, when you have unlimited money you can rank up very easily. Basically that's useless. You wanted to have a non-sandbox gameplay but you wanted millions to make "it easier"? Just hit the wizard button.
The only REAL differences between sandbox and non-sandbox are:
-Money
-Demand Control
-Automatic Building
There is ONE thing that acts as a Karma if you cheat: Reaching the limit. After a long time (or short time, depends on how cheaty you are) of cheating, there will be the time when your money would become negative. That's right: If you spend 10 hours of gameplay before you reached the end, you need another 10 hours of gameplay to reach 0. That's 10 hours of purely not doing anything. Fast forward might help, but even so, you would need to still wait for 3.5 hours! At that point most cheaters would, give up or just play Sandbox.
10 hours actually is just a short time though. VERY short. Lobby confirmed that it would took REAL IN-GAME years to reach the breaking point. Cheaters might rejoice, but the pay back is there.
- BetterBear
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Re: Please make monthly income a thing for plugins
Sorry I mean, I might not pay for a small thing like tollgate, but yes for an ICC-like building.Bearbear65 wrote: ↑05 Apr 2018, 09:14what, normally that would be the opposite. I would pay 40 diamonds for each ICC or somethingBetterBear wrote: ↑05 Apr 2018, 09:03Maybe for tollgates and other small plugins, but maybe not for giant plugins.
And few people actually make possibly-profitable buildings anyway, tollgates is just one of them
but not for one tollgate.
My fault, Grammar error.
- JustAnyone
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Re: Please make monthly income a thing for plugins
Leaderboards.
- Bearbear76
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Re: Please make monthly income a thing for plugins
The leaderboards are already messed up
- BetterBear
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Re: Please make monthly income a thing for plugins
Honestly, no one cares about leaderboards anyway.
(not being rude)
- BetterBear
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- Bearbear76
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- Bearbear76
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Re: Please make monthly income a thing for plugins
there's is no ranks in sandbox.
- CommanderABab
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